Outdoor games such a flower run to me. Outdoor games for children in the younger group of kindergarten. So, outdoor games for the younger group

Consultation for educators "Games for the development of spatial representations"

An important indicator of the development of the child's intellect is self-awareness in time and space. Orientation in space has great importance for all aspects of human activity, has an impact on the development of his self-awareness, personality as a whole. Development in preschoolers various ways perception of space, full-fledged spatial representations and strong skills of orientation in space is one of the most important tasks of preschool education.

The section "Orientation in space" occupies a significant place in the mathematical preparation of children preschool age. Ideas about space in children are developed in the process of direct educational activities not only in mathematics, but also in the process of musical and physical education, when performing various kinds visual activity, during regime processes, in didactic, outdoor games, etc.

A large role in the formation of orientation in space belongs to the mobile game, which enables the players to combine knowledge and action. During the game, the child reflects his knowledge of orientation in space, moving relative to his body.

To develop orientation in space, you can use outdoor games in which children need to walk or run in a certain direction, find an object in space, their place. It is important to gradually teach the child to act not only independently, but also together with other children, to find a place in a column, line, circle. Orientation in space is carried out with the help of visual or sound signals, instructions and commands of the teacher.

There are many games that contribute to the development of orientation in space, it is possible to single out some of them that are quite familiar, as they are often used in practice.

Mobile game "Let's visit"

Age: 3-4 years

Chairs are arranged on two sides of the hall (according to the number of children). The teacher invites the children to sit on chairs, take their "houses". The teacher approaches the first group of children, invites them to stand up and go to "visit". Approaching the second group of children, the kids greet and show them their hands. To the words: “The rain has gone!” - children run to their houses and take any places. Then the teacher invites the children of the second group to go to "visit". The game is repeated.

Mobile game "Tram"

Age: 3-4 years

Purpose: to exercise in walking in pairs, in the ability to act on a signal, to develop attention, orientation in space.

Children stand in a column in pairs (holding hands). With free hands, they hold on to the cord (its ends are tied), i.e. Some hold on to the cord with their right hand, others with their left. This is a tram. The teacher stands in one of the corners of the room with three colored flags: yellow, red, green. He explains that “we must move on the green signal, stop on the red and yellow signals. The teacher raises the green flag - the tram is moving, the children are running around the room (site). Having reached the teacher (traffic light), the children look to see if the color has changed. If the color is still green, then the movement of the tram continues, if the red or yellow flag is raised, the kids stop and wait for the green to appear so that they can move again. Directions. At a small amount participants can be placed not in pairs, but in one column. The plot of the game can be deployed: they make a stop on the way. Passengers sit and wait for the arrival of the tram; approaching the stop, the trams slow down and stop. Some passengers exit, others enter. In order to enter the tram and get off it, the children lift the cord.

Mobile game "Nimble driver".

Age: 3-4 years

Purpose: to exercise in walking and running in different directions, to develop attention, orientation in space, the ability to act on a signal.

Children are randomly placed throughout the room. In the hands of each child is a steering wheel (hoop). At the signal of the teacher6 "Let's go!" - children - cars" are moving around the hall in different directions. If the teacher raises a red flag, then the cars stop, if green, they continue to move.

Game exercise "Run to me!"

Age: 3-4 years

Children stand or sit on chairs (bench) on one side of the playground. The teacher is on the opposite side. He says "Run to me!" Children run to the teacher, who, spreading his arms wide to the sides, pretends to want to hug everyone. After the children gather after the teacher, he goes to the other side of the playground and again says: “Run to me!” The game is repeated 4-5 times. To the words of the teacher “Run home!” kids run to chairs, sit down and rest. According to the rules of the game, you can run to the teacher only after the words “Run to me!”, You can’t push and interfere with each other. Instructions: at first the child can sit on any chair, gradually the children learn to find their places. When repeating the game, the chairs can be placed in different places.

Game exercise "Run to the flag"

Age: 3-4 years

Purpose: to exercise in walking and running in different directions, to develop orientation in space, the ability to act on a signal.

The teacher gives the children flags of two colors: red and blue. Holding a red flag in one hand and a blue flag in the other, he spreads his arms to the sides; children are freely grouped opposite the flag of the corresponding color. Then the teacher invites the kids to take a walk - run around the playground. While they are walking, the teacher crosses to the other side, says: “One, two, three - run here as soon as possible!” - at the same time, he spreads his arms with flags to the sides. Children run to him and gather near the flag of the corresponding color. When everyone has gathered, the teacher offers to raise the flags up and wave them. The game is repeated 3-4 times. Directions. You can not scatter around the site before the signal of the educator. He shifts the flags from one hand to the other, so that the children gather to the right, then to the left of him. You can add additional signals and tasks to the game. For example, at the signal “stop”, all players should stop and close their eyes or sit down, and the teacher at this time quietly leaves for another place. At the signal, the children run back to the teacher. Instead of flags, kids can be given handkerchiefs or cubes of the appropriate color, or tie colored ribbons on their hands.

Mobile game "Find your house"

Age: 3-4 years

Purpose: to exercise in walking and running in different directions, to develop orientation in space, the ability to act on a signal.

Each player chooses a house for himself. It can be a chair, a gymnastic bench, a circle drawn on the ground or floor, a hoop, etc. At the signal of the teacher, the children run out onto the playground, run easily and quietly in different directions. At the signal “find your place (house) - they return to their places. Directions. Children should run in different directions without bumping into each other, away from their place, and not run up to it before the signal.

Game "What is hidden?"

Age: 3-4 years.

Purpose: to develop memory and attention.

Children stand in a circle or in a line. The teacher puts 3-5 objects on the floor in front of the children (a cube, a flag, rattles, a ball, etc.) and offers to remember them. Then, at the signal of the teacher, the players turn their backs to the center of the circle or face the wall. The teacher hides 1 or 2 objects and says: “Look!” Children turn to face the center of the circle and carefully look at the objects, remember which ones are not. The teacher approaches some children in turn, and they whisper in a whisper what items are hidden. When most of the players correctly name the hidden objects, the teacher speaks about them aloud. The game is repeated 4-5 times. Directions. If a toy is used in the game, then it is better to select the same type, depicting either animals or birds. In the game, you can consolidate the ability to distinguish between primary colors (red, blue, green, yellow). To do this, select cubes, flags, rings of different colors.

Mobile game "Find where it is hidden"

Age: 3-4 years.

Purpose: to exercise in walking in different directions, to develop attention, orientation in space. Children stand along the wall of the room. The teacher shows a toy (object), says that he will hide it. Children turn to face the wall. The teacher hides the flag and says: "It's time" The children are looking for a hidden flag. The one who finds the flag first hides it when the game is repeated. The game is repeated 3-4 times. Directions. If the children cannot find the flag for a long time, the teacher goes to the place where it is hidden and offers to look there. When a child hides a flag, he needs help.

Mobile game "Find a mate"

Age: 4-5 years.

Purpose: to train children to run loose, without bumping into each other, in the ability to quickly respond to a signal, to develop orientation in space. The teacher distributes to the players one handkerchief (flag), one of the primary colors. On a signal - a blow to a tambourine, a clap - the children scatter around the playground, waving flags over their heads. At the next signal - a few blows to the tambourine, claps, the words: “Find yourself a mate” - children who have handkerchiefs (flags) of the same color find a mate for themselves. Instructions: when repeating the game, the teacher changes handkerchiefs for several children; the players must choose different pairs for themselves on a signal.

Game exercise "The guys have a strict order."

Age: 4-5 years.

Purpose: to exercise in building in a column one at a time, to develop attention, orientation in space, the ability to act together, on a signal. The players stand in a column in height. On a signal, they diverge around the site in any direction, repeating the following words: “The guys have a strict order, They know all their places. Everyone thinks it's more fun: One, two, one, two! Pa signal of the teacher: “Become!” - the children again stand in a column according to their height. Rules: go rhythmically, pronounce words clearly, together; build in a column quickly, without pushing.

Option number 2 Children follow each other in a column one at a time, saying the words: The guys have a strict order, They know all their places, Come on, quickly repeat as I tell you! After the last line, the teacher gives the command how to line up: in a circle, in a line or in a column.

Mobile game "Carousel"

Age: 4-5 years.

Purpose: to exercise in walking and running in a circle, holding hands.

Children form a circle, holding hands, and walk around the circle slowly at first, then faster and faster, and finally they run. The movements are performed in accordance with the pronunciation of the text aloud: Barely, barely, barely, barely The carousel spun, And then in a circle, in a circle, Everything is running, running, running During the run, the teacher says: po-be-zha-whether. After the children run in a circle 2~3 times, the teacher gives a signal to change the direction of movement, saying: “Turn”.

Mobile game "Airplanes"

Age: 4-5 years.

Purpose: to train children in the ability to run without bumping into each other, to perform movements on a signal.

Children are divided into 3-4 links. They stand in columns one behind the other behind the flight commander. The links are located in different places of the site, marked with colored flags - these are airfields. At the signal of the educator: "pilots, prepare the planes for flight," the children scatter in different directions around the site, each stop at their own plane, pour gasoline (bend over). They start the motors (circle their hands in front of their chest), spread their wings (spread their arms to the sides) and fly (quickly scatter in different directions around the site). Aircraft are in the air until the signal of the educator "to land". After this signal, the commanders assemble their units (children line up on the run) and lead them to land on airfields. The link that lands first wins. The game is repeated 4-5 times. Directions. It is advisable to use various attributes in the game. The educator can change the flags that indicate the airfields without being noticed by the pilots. The commanders must correctly land the units on their airfields.

The game of low mobility "Where did you knock?"

Age: 4-5 years.

Children stand in a circle. The driver is in the center of the circle with his eyes closed. The teacher silently walks around the circle behind the children, knocks with a stick and puts it in the hands of one of the children, then steps aside and says: “Where did you knock?”. The driver must guess where they knocked and go to the one who has the wand hidden. Having guessed, he takes the place of the child who had a wand, he becomes the leader. If the driver does not guess where the sound came from, then he starts driving again. Instruction: Silence must be observed in the game.

The game of scarlet mobility "Guess who called."

Age: 4-5 years.

Purpose: to develop auditory attention, orientation in space.

The players stand in a circle, the driver goes to the middle of the circle and closes his eyes. The children go in a circle and say: “We frolic a little, Everyone settled in their places. You, Alyosha, guess Who called you, find out. At the end of the words, the children stop. The teacher points to one of the players. He calls the driver by name. The driver, without opening his eyes, must guess who called him. If he guessed right, he opens his eyes and changes place with him. If the driver makes a mistake, the game is repeated. Children walk in a circle in the other direction. Rules: do not open the eyes of the driver until he calls the caller. During this time, everyone should be quiet.

The game of low mobility "Guess who and where is screaming."

Age: 4-5 years.

Purpose: to develop attention, memory.

The kids stand in a circle with their backs to the center. The teacher stands in a circle. He appoints a leader, who also stands in the middle of the circle and imitates the cry of a domestic animal or bird. After that, all the children turn around, facing in a circle. The one whom the teacher points to guesses who screamed. Then a new driver is appointed. The game will be repeated 5-6 times. Directions. If the child finds it difficult and does not know which animal or bird to imitate, the teacher helps him, prompts.

The game of low mobility "Who left?"

Age: 4-5 years.

Purpose: to develop attention, memory, orientation in space.

Children stand in a circle or semicircle. The teacher invites one of the players to remember those who are nearby (5-6 people), and then leave the room or turn away and close their eyes. One of the children is hiding. The teacher says: “Guess who left?” If the child guesses correctly, he chooses someone instead of himself. If he makes a mistake, he turns away again and closes his eyes, and the one who was hiding returns to his place. The guesser must name it. The game is repeated 4-5 times. Directions. Children don't have to tell. You can not hide for anyone, then the guesser should notice that everyone has remained in place.

Mobile game "Hide and Seek".

Age: 4-5 years.

Purpose: to develop attention, orientation in space. The teacher appoints a driver. He becomes near the teacher or in another designated place and closes his eyes, and the players hide. The driver says: “One, two, three, four, five, I'm going to look. Finding the child, he calls him by name. The child comes out of his hiding place and approaches the caregiver. When the driver finds five children, the teacher gathers the entire group and assigns another child to this role. Instructions: The driver is not allowed to peep.

Game exercise "Whose column will be built faster?"

Age: 4-5 years.

Purpose: to exercise the ability to line up in a column one at a time, act on a signal, develop attention, orientation in space. Children are divided into three groups the same number playing. Each column chooses a certain object (cube, skittle, ball). At the signal of the tambourine, everyone walks and runs in different directions. At the signal: "To your places!" - children are built in a column at their subject. The column that completed the task faster is noted. Complication. The teacher swaps objects.

Game exercise ""Bump - pebble".

Age: 5-6 years old.

Purpose: to exercise the ability to change the direction of movement on a signal; develop attention and orientation in space. Children walk in a column, the first child has a bump in his hands, the last one has a pebble. To the teacher's signal: "Bump!" - follow the first child, to the signal: “Pebble!”

Game exercise "One - two".

Age: 5-6 years old.

Purpose: to exercise in rebuilding in pairs in motion, on a signal. Children go in a column one at a time, to the signal of the teacher: “In pairs, march!” - rebuild in pairs in motion and go in pairs; to the teacher’s signal: “Line up in a column!” - are rebuilt in a column one at a time.

Game exercise "River - ditch"

Age: 5-6 years old.

Purpose: to exercise in walking with a turn to the right (left) on a signal, to develop attention, orientation in space, dexterity. The players go in a column one at a time, at the signal of the teacher: “The ditch is on the right!” - The children turn to the right and jump forward. The one who jumped in the other direction or did not have time to fulfill the command is considered to have fallen into the river, he is helped to get out by giving a hand. Then everyone is again built in a column one at a time and continues walking until the next signal.

Game exercises with walking "Circle"

Age: 5-6 years old.

Purpose: to exercise in walking in pairs; develop attention, the ability to act on a signal. The players walk in pairs, with an even, moderate step. At the signal of the teacher: "Circulation!" - the last pair breaks: one child goes to the left, the other to the right of the column. They overtake everyone and stand in front of the column.

Game exercise "Figured walking".

Age: 5-6 years old.

Purpose: to exercise in walking in different directions, to develop orientation in space.

- "Snail": Children line up, hold hands and, turning left (right), follow the leader first in a circle, and then a snail, that is, making concentric circles one in the other. The distance between the rings of the spiral must be at least 1 m.

- "Needle and thread": Children hold hands, forming a chain. Having circled the chain around the site, the leader stops the children and invites them to raise their hands clasped with their neighbor, forming a series of gates. The leader leads the chain further behind him in the opposite direction under the hands of the guys, bypassing in turn one on the right, the other on the left. At the moment when a chain of children passes under the gate, the child who raised his hands to form the gate turns around and continues to walk in a chain. Rules: to keep walking the specified construction, intervals from each other.

Game exercise "Build a line, a circle, a column."

Age: 5-6 years old.

Purpose: to exercise the ability to line up in a line, circle, column, develop the ability to act on a signal, orientation in space.

Children freely walk in different directions around the playground. In accordance with the signal, they try to quickly form a line, circle or column. Complications: you can cost not one, but 2-3 lines, columns or circles, depending on the number of children.

Mobile game "Zhmurki with a bell".

Age: 5-6 years old.

Purpose: to develop a stable balance, auditory attention, orientation in space.

Children stand in a circle, holding hands. There are two drivers in the center. One of them is blindfolded - this is a blind man's blind man. The other is given a bell. A child with a bell runs inside the circle and calls. Blind Man is trying to catch up with him. Rules: running does not call all the time; if the blind man's blind man cannot catch for a long time, both should be changed.

Game exercise "Freeze".

Age: 6-7 years old.

Purpose: to teach children to understand the schematic representation of the human posture. Material. 15-20 cards (20x30cm). On each card is a schematic representation of a little man in some pose. Children should run around the room scattered, and at the command of the leader “One, two, three, freeze” stop. Saying these words, the teacher shows the children one of the cards with a schematic representation of a person in some pose. The guys should freeze in the same position. Those who take the wrong posture are out of the game. The game is repeated several times, but each time with new card, and accordingly, the children, stopping at the signal of the driver, take a different position. At the end of the game, 1-2 children remain, who are the winners.

Game "Grandma's tangle".

Age: 6-7 years old.

Purpose: to develop spatial representations, the ability to act together. The rope is tied into a ring. One person driving leaves the room or turns away. The rest, holding the rope with both hands, get tangled, forming a living "grandmother's ball". The driver must unravel it so that the circle forms again.

Robot game.

Age: 6-7 years old.

Purpose: to develop spatial representations. Children form pairs. One child in a pair is an "inventor", the other is a "robot" with remote control. The "inventors" give their "robots" various commands, which he must follow clearly and verbatim, for example: "Go ahead, turn right, raise left hand turn left." Then the children switch roles.

Exercise "Shadow"

Age: 6-7 years old.

Purpose: development of body space, the ability to act together. Methodology: Participants are divided into pairs. One of them will be the Man and the other his Shadow. The person makes movements, and the shadow repeats them, and special attention is paid to ensuring that the shadow moves in the same rhythm as the person. She must guess about the well-being, thoughts and goals of the Man, catch all the shades of his mood, etc.

Prepared by an instructor physical culture Trots A.V.

Mobile game "Run to me"

Children stand on one side of the hall, so as not to interfere with each other, the teacher stands on the other side of the hall and says:

“The puddles have dried up, run to me, everyone run!”

Children run, the teacher greets them warmly, arms wide open. When the kids gather, the teacher goes to the other side of the hall and again says:

"Run to me!"

Before the start of the game, the teacher reminds the children that you can run only after the words.

Mobile game "Quickly to the house"

Children are located in the "house" (on gymnastic benches or chairs). The teacher invites them to go to the meadow - to admire the flowers, to look at the butterflies - walking in all directions, in different directions. On signal:

"Quickly to the house, it's raining!"

Kids run to take a place in the "house" (any place)

Mobile game "Cat and sparrows".

The cat is located on one side of the hall (platform), and the children - sparrows - on the other.

Children - sparrows, approach the cat along with the teacher, who says:

Kitty, kitty, kitty,

black-tailed cat

He lies on a log

He pretended to be asleep.

To the word “As if sleeping”, the cat exclaims “Meow” - and begins to catch sparrows that run away from him to their house (beyond the line).

The mobile game "Grey Bunny washes"

Children stand in front of the teacher in a semicircle and all together say:

Gray bunny washes

Bunny is going to visit.

I washed my nose, I washed my tail,

He washed his ear, wiped it dry.

Children perform the movement, in accordance with the text.

Mobile game "Mice in the pantry"

Children - "mice" sit in "minks" - on benches placed along one wall of the hall. On the opposite side of the hall, a rope is stretched at a height of 50 cm from the floor level, behind it there is a “pantry”.

To the side of the players sits the teacher - "cat". The "cat" falls asleep, and the "mice" run to the pantry. Penetrating into the pantry, they bend down so as not to touch the rope. There they squat down and "nibble crackers". The "cat" wakes up, meows and runs after the "mice". They run away to the "burrows" (the cat does not catch mice, but only pretends to want to catch them).

Mobile game "On a flat path"

The teacher leads the children in a circle and invites them to play.

Reading a poem:

On a flat path

On a flat path

Our feet are walking

One, two, one, two

Stones, stones...

In the hole - boom!

Children perform walking, and to the words “on pebbles, on pebbles” they jump on two legs, slightly moving forward. On the words "in the hole - bang" they squat down. “We got out of the hole,” the teacher says, and the children get up. The game is repeated. In order to prolong this or that type of movement of children, the teacher can repeat each line of the poem several times.

Mobile game "Catch a mosquito".

The players stand in a circle at a distance of arms raised to the side. The teacher is in the center of the circle and rotates a stick with a long rope at a distance of about 120 cm from the floor in both directions, to the end of which a mosquito (cut out of cardboard) is attached. Children, as the mosquito approaches, jump up on two legs, trying to touch (catch) the mosquito.

Game exercise "Frogs - jumping"

On one side of the hall, there is a cord on the floor - this is the “swamp”. Children - "frogs" stand on the other side of the hall in one line to the starting line. The teacher says the text:

Here are the frogs jumping along the path,

stretching out the legs,

Kwa-kva, kva-kva-kva. jumping

Stretching out the legs.

Children perform jumps on two legs, moving forward (about 16 jumps) to the "swamp" and jumping over the cord, saying "Splash". After a pause, the game exercise is repeated.

Mobile game "Kite and Chicks"

Children - "chicks" sit in "nests" (on gymnastic benches or chairs). The leader - "kite" is located on a tree (chair) at some distance from them. The teacher offers the "chicks" to fly, peck at the grains. Children perform walking in all directions, without hitting each other, then running. On a signal: "Kite" - the chicks quickly return to their nests (you can take any free place), and the kite tries to catch one of them.

Mobile game "Bird and chicks"

“I will be a bird, and you are chicks,” the teacher says and invites the children to look at a large circle (from a cord) - this is our nest and invites the chicks to it. Children enter the circle and squat down. “They flew, the chicks flew to look for grains,” says the teacher. The chicks fly out of the nest. "Bird - mother" flies along with the chicks throughout the hall. On a signal: “Fly home, to the nest!” All the children run in a circle.

Mobile game "Find your color".

Hoops (50 cm) are placed in three places of the platform, there are cubes in them different colors. Children are divided into three groups, and each group takes a place around a cube of a certain color. The teacher offers to remember the color of his cube, then, at a signal, the children scatter throughout the hall. To the signal: Find your color - the children try to take a place near the hoop, in which the cube of the same color around which they originally took place. The game is repeated 3-4 times.

Mobile game "Shaggy dog".

One child pretends to be a dog. He is located in the center of the hall - lie down on the floor (on a soft rug) and puts his head on his arms outstretched forward. The rest of the players are located throughout the hall and, at the signal of the teacher, quietly approach the “dog” as the following text is pronounced:

Here lies the shaggy dog,

Burying your nose in your paws.

Quietly, quietly he lies,

Not dozing, not sleeping.

Let's go to him and wake him up.

And we'll see what happens.

Children begin to wake up the "dog", lean towards him, pronounce his nickname (Sharik), clap their hands, wave their hands. Suddenly the "dog" rises and barks loudly. The children run away, the "dog" chases after them, trying to catch someone. When all the children run away, hide in their “house” (behind the line marked on the floor), the “dog” returns to its place. The game is repeated.

Mobile game "Sparrows in nests".

Children - "sparrows" with the help of a teacher are divided into 3-4 groups and become inside the "nests" (large-diameter hoops or circles formed from cords or ropes). At the signal of the educator: "Let's fly!" - sparrows fly out of the nest, stepping over the hoop and scatter throughout the hall. They squat down - peck at the grains. On a signal: "Birds in the nest!" - run away to their nests. The game is repeated 3 times.

Mobile game "Rabbits".

Children are located behind a rope stretched at a height of 50 cm from the floor - they are “rabbits in cages”. At the signal of the educator: “Jump - jump onto the meadow” - all the rabbits run out of the cages (crawl under the cord without touching the floor with their hands), jump (jump on two legs), nibble grass. At the signal - "Watchman" - all the rabbits run back (but do not crawl under the cord, but run behind the counter).

Mobile game "Cars".

Children take hoops in their hands - “steering wheels of cars”. The teacher raises a green flag - the children run around the room, trying not to hurt each other. Yellow flag - children switch to walking. Red flag - cars stopped. The checkboxes alternate.

Mobile game "Silence".

Walking in a column one at a time bypassing the site behind the teacher and together they say:

Silence by the pond

The grass does not sway.

Do not make noise, reeds,

Sleep, little ones.

At the end of the poem, the children stop, crouch, bow their heads and close their eyes. After a few seconds, the teacher says loudly: “Kwa-kva-kva!” - and explains that the frog woke up the guys, and they woke up, got up and stretched. The game can be repeated.

Mobile game "We stomp our feet."

The teacher, together with the children, becomes in a circle at a distance of arms straightened to the side. In accordance with the spoken text, the children perform the exercises:

We stomp our feet

We clap our hands

We nod our heads.

We raise our hands

We lower our hands

We give hands.

With these words, the children give each other hands, forming a circle, and continue:

And we run around.

And we run around.

After a while, the teacher says: “Stop!” children slow down. Stop. When running, you can invite children to put their hands down.

Mobile game "Cucumber, cucumber".

On one side of the hall there is a "mouse", on the other - children. Jumping on two legs, the children approach the "mouse". The teacher says:

Cucumber, cucumber, don't go to that tip:

The mouse lives there, it will bite your tail.

On the last word, the children quickly run away to their “house” (beyond the line of the cord), and the teacher catches up with them.

Mobile game "Kite and mother hen"

On one side of the hall there is a cord - “chicken house”. In the center of the hall, a “kite” sits on a chair - a leader who is appointed by the teacher. Children - “chickens” run around the hall - “yard”, sit down, - “collect grains”, wave their “wings”. At the signal of the educator: “The kite is flying” - the “chickens” run into the “house” (for the cord), the “kite” tries to catch them (to touch). When the game is repeated, the role of the “kite” is played by another child, but not from among those caught.

Description of mobile games.

3-4g junior group card number 1

Mobile game "Run to me".

Target: to exercise children to act on a signal, to run in the forward direction at the same time as a whole group.

Game progress: Children stand on one side of the hall, so as not to interfere with each other. The teacher is on the opposite side. He says: “Run to me, everyone, everyone, run to me!” The children run to the teacher, who greets them kindly, spreading his arms wide to the sides, and pretends to want to hug all the children. After the children gather near the teacher, he goes to the other side of the playground and again says: “Run to me!”. Before the start of the game, the teacher reminds that you can run only after the words “Run to me!”, You can’t push and interfere with each other.

Those who want to play can be divided into two small groups: while one group is playing, the other is watching, then they change roles.

L.I. Penzulaeva"

3-4g junior group card number 2

Mobile game "Birds".

Target: exercise children to act on the signal of the teacher, run in different directions at the same time as a whole group, use the entire area of ​​\u200b\u200bthe hall.

Game progress: The teacher explains that the children will portray birds that are preparing to fly to warmer climes. By sound signal teacher, all the children raise their hands (wings to the sides and scatter (scatter) throughout the hall. At the signal: "The birds are resting", the children stop and squat.

L.I. Penzulaeva" Physical education in kindergarten "(junior group), M., 2014

3-4g junior group card number 3

Mobile game "Cat and sparrows" (1 option).

Target: exercise children to act in accordance with the text of the poem, run in the forward direction at the same time as a whole group, use the entire area of ​​​​the hall.

Game progress: The "cat" is located on one side of the hall (platform), and the children - "sparrows" - on the other. Children - "sparrows" approach the "cat" together with the teacher, who says: Kotya, kitten, cat, Kotya - a little black tail, he lies on a log, pretended to be asleep. To the words “As if sleeping”, the “cat” exclaims: “Meow!” - and begins to catch the "sparrows" who run away from him to their house (beyond the line).

L.I. Penzulaeva" Physical education in kindergarten "(junior group), M., 2014

3-4g junior group card number 4

Mobile game "Cat and Sparrows" (Option 2).

Target: to train children to perform jumps from a height.

Game progress: Children stand on benches, on large cubes laid on the floor on one side of the playground. These are sparrows on the roof. A cat sits on the side (a teacher or one of the children). The cat is sleeping. “Sparrows flew,” says the teacher. Sparrows jump off the roof, spreading their wings, scatter in all directions. But then the cat wakes up. He says "meow-meow" and runs to catch sparrows that are hiding on the roof. The cat takes the caught sparrows to his house.

Directions. Make sure children land softly, jump on their toes, and bend their knees.

(younger group)

3-4g junior group card number 5

Mobile game "Quickly to the house".

Target: to exercise the children to act on the signal of the teacher, to move in all directions in different directions, to run at the same time as a whole group, to use the entire area of ​​​​the hall.

Game progress: Children are located in the "house" (on gymnastic benches or chairs). The teacher invites them to go to the meadow - to admire the flowers, to look at the butterflies - walking in all directions, in different directions. To the signal: "Quickly to the house, it's raining!" - kids run to take a place in the "house" (any place).

L.I. Penzulaeva" Physical education in kindergarten "(junior group), M., 2014

3-4g junior group card number 6

Mobile game "Nimble driver".

Target: exercise children to act on a color signal, move in all directions in different directions, use the entire area of ​​\u200b\u200bthe hall. Review the rules of the road.

Game progress: Children are located randomly throughout the hall, in the hands of each child is a steering wheel (hoop). At the signal of the teacher: "Let's go!" - children - "cars" drive around the hall in different directions, trying not to interfere with each other. If the teacher raises the red flag, then all cars stop. If green, keep moving.

L.I. Penzulaeva" Physical education in kindergarten "(junior group), M., 2014

3-4g junior group card number 7

Mobile game "Quick ball".

Target: exercise children to roll the ball in the forward direction, act on the signal of the teacher.

Game progress: Children stand on the starting line, indicated by a line or cord. In the hands of each child is a ball (large diameter). At the signal of the teacher, the children take their starting position - feet shoulder-width apart, the ball in bent arms at the chest. At the next command, the children bend over and, pushing the ball with an energetic movement, roll it forward, and then run after it. Return to the starting line in steps.

L.I. Penzulaeva" Physical education in kindergarten "(junior group), M., 2014

3-4g junior group card number 8

Mobile game "Gray bunny washes".

Target: exercise children to perform actions in accordance with the text of the poem, jump on two legs moving forward, use the entire area of ​​\u200b\u200bthe hall.

Game progress: The children stand in front of the teacher in a semicircle and all together say: “The gray hare is washing, the hare is going to visit. I washed my nose, washed my tail, washed my ear, wiped it dry! In accordance with the text of the poem, children perform movements, jump on two legs, moving forward - “go to visit”

L.I. Penzulaeva" Physical education in kindergarten "(junior group), M., 2014

3-4g junior group card number 9

Mobile game "Catch a mosquito".

Target: exercise children to jump up from a place, taking out an object suspended above the child’s raised hand, do not reduce the circle during under jumping.

Game progress: Children stand in a circle facing the center at arm's length. The teacher is in the middle of the circle. In his hands he has a rod (length 1-1.5 m) with a paper or cloth mosquito tied to a cord. The teacher circles the cord slightly above the heads of the players. When a mosquito flies overhead, the children jump up and down trying to catch it with both hands. The one who catches a mosquito says: "I caught it!".

It is necessary to ensure that the children do not reduce the circle while jumping. Rotating the rod with the mosquito, the teacher then lowers it, then raises it.

L.I. Penzulaeva" Physical education in kindergarten "(junior group), M., 2014

3-4g junior group card number 10

Mobile game "Mice in the pantry".

Target: exercise children to run in all directions, under the cord, without touching the floor with their hands

Game progress: Children pretend to be mice. They stand or sit on chairs, benches on one side of the site - mice in minks. On the opposite side, at a height of 50-40 cm a rope is stretched, behind it is a pantry. To the side of the players sits a teacher who plays the role of a cat. The cat is asleep. The mice run into the pantry, bend down, crawling under the rope (you should try to bend lower so as not to hurt it). In the pantry, mice squat down and gnaw on crackers. The cat wakes up, meows and runs after the mice. Mice run into burrows. (The cat does not catch mice, she only pretends to want to catch them). Then the cat returns to its place and falls asleep, the game continues.

L.I. Penzulaeva" Physical education in kindergarten "(junior group), M., 2014

3-4g junior group card number 11

Mobile game "On a flat path".

Target: exercise children to act in accordance with the text and rhythm of the poem, perform jumps on two legs moving forward, act together, use the entire area of ​​​​the hall.

Game progress: Children are freely grouped or built in a column and go for a walk. The teacher rhythmically, at a certain pace, pronounces the following text:

On a flat path, on a flat path

Our feet are walking. One-two, one-two

On pebbles, on pebbles, on pebbles, on pebbles ... In the pit - bang!

At the words "On a flat path," the children walk in steps. When the teacher says: “On the pebbles, on the pebbles,” they jump on two legs, slightly moving forward. To the words "In the pit - bang!" squat down. “We got out of the pit,” the teacher says, and the children get up. The game is repeated.

L.I. Penzulaeva" Physical education in kindergarten "(junior group), M., 2014

3-4g junior group card number 12

The mobile game "Jumping Frogs".

Target: exercise children to perform jumps on two legs moving forward, jumping over a cord lying on the floor.

Game progress: On one side of the hall, there is a cord on the floor - this is the “swamp”. Children - "frogs - jumping" stand on the other side of the hall in one line to the starting line. The teacher says: Here are the frogs jumping along the path, stretching their legs, qua-qua, qua-qua-qua, jump with their legs extended.

In accordance with the rhythm of the poem, children perform jumps on two legs, moving forward (about 16 jumps) to the “swamp” and jumping over the cord, saying: “Splash!”. After a pause, the game exercise is repeated. If the group of children is large, then the formation is made in two lines and, in order to avoid injuries, the distance between the lines is approximately 1.5 - 2 m. Children of the second line enter the game a little later and only at the signal of the teacher.

L.I. Penzulaeva" Physical education in kindergarten "(junior group), M., 2014

3-4g junior group card number 13

Mobile game "Kite and Chicks".

Target: exercise children to act on the signal of the teacher, walk, run in all directions, jump from a height of 15–20 cm, use the entire area of ​​​​the hall.

Game progress: Children - "chicks" sit in "nests" (on gymnastic benches or chairs). The leader - the "kite" is located on a tree (chair) at some distance from them. The teacher offers the "chicks" to fly, peck at the grains. Children perform walking in all directions, without hitting each other, then running. On a signal: "Kite!" - the chicks quickly return to their "nests" (you can take any free place), and the "kite" tries to catch one of them.

L.I. Penzulaeva" Physical education in kindergarten "(junior group), M., 2014

3-4g junior group card No. 14

Mobile game "Bird and chicks" (1 option).

Target: exercise children to act on a signal, run and walk in all directions, use the entire area of ​​\u200b\u200bthe hall.

Game progress:“I will be a bird, and you are chicks,” the teacher says and invites the children to look at a large circle (from a cord) - this is our nest and invites the chicks to it. Children enter the circle and squat down. “They flew, the chicks flew to look for grains,” says the teacher. The chicks fly out of the nest. "Bird - mother" flies along with the chicks throughout the hall. On a signal: “Fly home, to the nest!” All the children run in a circle.

L.I. Penzulaeva"

3-4g junior group card No. 15

Mobile game "Bird and Chicks" (Option 2).

Target: to exercise children to act on the signal of the teacher, to run and walk in all directions, to navigate in space, to use the entire area of ​​​​the hall.

Game progress: Children are divided into groups of 5-6 people. Each group has its own house - a nest (a circle drawn with chalk, a large hoop laid on the floor or a rope tied at the ends, etc.). Children squat, depict chicks in nests, the teacher - a bird. At the signal: “They flew, the chicks flew to look for grains,” the chicks fly out of the nest and try to fly away for food. At the signal of the teacher: “Let's fly home to the nest!” The chicks return to their nests.

The teacher reminds that you can’t fly into someone else’s nest, you need to fly away from home, there is more food for the birds.

T.I. Osokina "Physical education in kindergarten" (younger group)

3-4g junior group card number 16

Mobile game "Kite and chickens".

Target: to exercise children to act on the signal of the teacher, to walk, run in all directions; use the entire area of ​​the hall.

Game progress: On one side of the hall there is a cord - behind it are "chickens" - this is their "house". On the side of the house on a chair is a "kite" - a driver, who is appointed by the teacher. Children - "chickens" run around the hall - "yard", sit down - "collect grains, wave" wings. At the signal of the educator: “Kite, flies!” - chickens" run away to the "house" (by the cord), and the "kite" tries to catch them (to touch). When the game is repeated, the role of the kite is played by another child (but not from among those caught).

L.I. Penzulaeva" Physical education in kindergarten "(junior group), M., 2014

3-4g junior group card No. 17

Mobile game "Find your color" (1 option).

Target: exercise children to act on a signal, navigate by color, walk, run in all directions, use the entire area of ​​\u200b\u200bthe hall.

Game progress: Hoops (5 cm) are placed in three places of the platform, there are cubes (skittles) of different colors in them. Children are divided into three groups, and each group takes a place around a cube of a certain color. The teacher offers to remember the color of his cube, then, at a signal, the children scatter throughout the hall. To the signal: "Find your color!" - children try to take a place near the hoop, in which a cube of the same color, around which they originally took place.

L.I. Penzulaeva" Physical culture in kindergarten "(younger group), M.,

3-4g junior group card number 18

Mobile game "Find your color" (2 option).

Target: exercise children to act on the signal of the teacher, navigate in space, walk, run in all directions, correlate colors, use the entire area of ​​​​the hall, act together.

Game progress: The teacher gives the children flags of 3-4 colors: red, blue, yellow, green. Children with flags of the same color gather in different corners of the room, designated by the teacher in advance with a flag of a certain color. At the signal of the teacher “Go for a walk”, the children disperse around the site (room) in different directions. When the teacher says: “Find your color,” the children gather near the flag of the corresponding color. The teacher notes which group gathered earlier.

After several repetitions, when the children have mastered the game well, the teacher may offer to stop during the walk, close their eyes, and in the meantime rearrange the flags standing in the corners of the room.

T.I. Osokina "Physical education in kindergarten" (younger group)

3-4g junior group card No. 19

Mobile game "Shaggy dog».

Target: exercise children to act in accordance with the text of the poem, walk, run in all directions, use the entire area of ​​\u200b\u200bthe hall.

Game progress: One of the children portrays a dog. He lies on the floor, resting his head on his outstretched hands. The rest of the children quietly approach him in a crowd as the following text is pronounced:

Here lies a shaggy dog, with his nose buried in his paws.

Quietly, quietly, he lies, either dozing, or sleeping.

Let's go to him and wake him up. And let's see if something happens.

Children begin to wake up the dog, lean towards him, pronounce his nickname, clap their hands, and wave. The dog jumps up and barks loudly. The children run away. The dog is chasing them, trying to catch someone. When all the children run away, the dog returns to its place.

L.I. Penzulaeva" Physical culture in kindergarten "(younger group), M.,

3-4g junior group card number 20

Mobile game "Sparrows in nests».

Target: exercise children to act on a signal, run and walk in all directions, step over a hoop, navigate in space, use the entire area of ​​​​the hall.

Game progress: Children - "sparrows" with the help of a teacher are divided into 3-4 groups and become inside the "nests" (large-diameter hoops or circles formed from cords or ropes). At the signal of the educator: "Let's fly!" - "sparrows" fly out of the "nest", stepping over the hoop and scatter throughout the hall. They squat down - "peck the grains." On a signal: "Birds, in the nests!" - run away to their nests.

L.I. Penzulaeva" Physical culture in kindergarten "(younger group), M.,

3-4g junior group card number 21

Mobile game "Rabbits» (1 option).

Target: to exercise children to act on a signal, to perform jumps on two legs moving forward, running in all directions, crawling under the cord without touching the floor with their hands.

Game progress: Children are located behind a rope (cord) stretched at a height of 50 cm from the floor - they are “rabbits in cages”. At the signal of the educator: “Jump - jump onto the meadow” - all the “rabbits” run out of the cages (crawl under the cord without touching the floor with their hands), jump (jump on two legs, pinch the grass. At the signal: “Watchman!” - all “ rabbits" run back (but do not crawl under the cord, but run behind the counter).

L.I. Penzulaeva" Physical culture in kindergarten "(younger group), M.,

3-4g junior group card number 22

Mobile game "Rabbits" (Option 2).

Target: to exercise children to act on the signal of the teacher, to navigate in space, to perform jumps on two legs moving forward, running in all directions, climbing under an obstacle without touching the floor with their hands.

Game progress: On one side of the site, circles (5-6) are drawn with chalk - these are cages for rabbits. Arcs are placed in front of them. On the opposite side is the caretaker's house (the chair on which the teacher sits). Between the house and the rabbit cages there is a meadow where the rabbits walk. The teacher divides all the players into groups of 3-4 children. Each group stands in one of the circles drawn on the floor. Children squat at the direction of the teacher on their haunches (rabbits sit in cages). The teacher approaches the cages one by one and releases the rabbits into the meadow. The rabbits crawl one by one under the arc, and then run and jump on the lawn. After a while, the teacher says: "Run into the cells." Rabbits hurry home. Everyone returns to their cage, crawling under the arc again. Rabbits sit in cages until the caretaker releases them again. Instead of a crawling arch, you can use a bar placed on racks or a stretched cord.

T.I. Osokina "Physical education in kindergarten" (younger group)

3-4g junior group card number 23

Mobile game "Cars" (1 option).

Target: exercise children to act in accordance with two color signals, run in all directions, use the entire space of the hall.

Game progress: Each player receives a steering wheel (cardboard or plywood). At the signal of the teacher (a green flag is raised), the children scatter in all directions so as not to interfere with each other. On another signal (a red flag is raised), the cars stop.

L.I. Penzulaeva" Physical culture in kindergarten "(younger group), M.,

3-4g junior group card No. 24

Mobile game "Cars" (2 option).

Target: exercise children to act on two color signals, run in all directions, use the entire space of the hall.

Game progress: Each player receives a steering wheel (cardboard or plywood). At the signal of the teacher (a green flag is raised), the children scatter in all directions so as not to interfere with each other. After a while, the teacher raises the flag yellow color, the children are walking. On a raised red flag - "cars" stop.

L.I. Penzulaeva" Physical culture in kindergarten "(younger group), M.,

3-4g junior group card number 25

Mobile game "Silence".

Target: exercise children to walk in a column one at a time.

Game progress: Walking in a column one at a time, bypassing the site behind the teacher and jointly pronouncing the lines of the poem:

Silence at the pond, the grass does not sway.

Do not make noise, reeds, fall asleep, kids.

At the end of the poem, the children stop, crouch, bow their heads and close their eyes. After a few seconds, the teacher says loudly: “Kwa-kva-kva!” - and explains that the frogs woke up the guys, and they woke up, got up and stretched.

L.I. Penzulaeva " Physical culture in kindergarten "(younger group), M.,

3-4g junior group card No. 26

Mobile game "We stomp our feet."

Target: exercise children to act in accordance with the text of the poem, run in a circle.

Game progress: The teacher, together with the children, becomes in a circle at a distance of arms straightened to the side. In accordance with the spoken text, the children perform the exercises:

We stomp our feet, we clap our hands, we nod our heads.

We raise our hands, we lower our hands, we give hands.

With these words, the children give each other hands, and continue:

And we run around, and we run around.

After a while, the teacher says: “Stop!”. Children slow down, stop. When running, you can invite children to put their hands down.

L.I. Penzulaeva" Physical culture in kindergarten "(younger group), M.,

3-4g junior group card number 27

Mobile game "Cucumber, cucumber".

Target: exercise children to run in all directions, jump on two legs with forward movement, use the entire space of the hall.

Game progress: On one side of the hall - the teacher "mouse", on the other side - the children. They approach the "mouse" by jumping on two legs. The teacher says:

Cucumber, cucumber, don't go to that horse,

The mouse lives there, it will bite your tail.

Children run away beyond the conditional line to their “house”, and the teacher catches up with them.

L.I. Penzulaeva " Physical culture in kindergarten "(younger group), M.,

3-4g junior group card number 28

Mobile game "The mother hen and chickens".

Target: exercise children to act on the teacher’s signal, walk, run in all directions, climb under an obstacle without touching the floor with their hands, use the entire area of ​​​​the hall

Game progress: Playing children depict chickens, the teacher - a hen. Chickens with a mother hen are in the house (a place fenced with a rope stretched between racks or chairs at a height of 35-40 cm). An imaginary large bird lives to the side. The mother hen crawls under the rope and goes in search of food. She calls the chickens: "Ko-ko-ko-ko." At her call, the chickens crawl under the rope, run to the mother hen and walk with her, bend down, squat, look for food. According to the teacher, “The big bird is flying!” all the chicks quickly run away and hide in the house... When the chicks come home, running away from the big bird, the caregiver can raise the rope higher so that the children don't hit it.

T.I. Osokina "Physical education in kindergarten" (younger group)

3-4g junior group card No. 29

Mobile game "Train».

Target: exercise children to walk, run in a column one at a time with a change in pace, act on a signal, find their place in the column.

Game progress: Children are built in a column one at a time (not holding each other). The first is a steam locomotive, the rest are wagons. The teacher gives a whistle and the train starts to move forward, at first slowly, then faster, faster, and finally the children start running. “The train is pulling up to the station,” says the teacher. Children slow down gradually, and the train stops. Children go out for a walk: they disperse across the clearing, picking flowers, berries, mushrooms, cones. Hearing the whistle, they again gather in a column, and the train movement resumes. ... At first, children line up in a column in any order, and by the end of the year they get used to remembering their place in the column - to find their car. You can change the plot of the game, for example, the train can stop at the river, then the children depict boating, fishing, etc.

T.I. Osokina "Physical education in kindergarten" (younger group)

3-4g junior group card number 30

Mobile game "Tram (trolley bus, bus)».

Target: exercise children to walk, run in a column of two, act in accordance with the color signal, together, perform crawling.

Game progress: Children stand in a column in pairs, holding each other's hands. With their free hands, they hold on to the cord, the ends of which are tied, that is, some children hold on to the cord with their right hand, others with their left. This is a tram. The teacher stands in one of the corners of the room, holding three colored flags in his hands: yellow, red, green. He explains that you need to move on a green signal, stop on a red, yellow signal. The teacher raises a green flag - the tram is moving, the children are running around the room (platform). Having reached the teacher (traffic light), the children look to see if the color has changed. If still green color, then the tram movement continues if the red or yellow flag is raised, the children stop and wait for the green flag to appear so that they can move again.

With a small number of children, you can put them in one column. You can arrange a stop along the way. Approaching it, the tram slows down, stops. In order to enter and exit, the children lift the cord.

T.I. Osokina "Physical education in kindergarten" (younger group)

3-4g junior group card number 31

Mobile game "Mice and a cat».

Target: exercise children to act in accordance with the rules of the game, walk, run in all directions, use the entire area of ​​\u200b\u200bthe hall

Game progress: Mouse children sit in minks (on benches or chairs placed along the walls of the hall). In one of the corners of the site sits a cat - a teacher. The cat falls asleep and the mice run around the room. But then the cat wakes up, stretches, meows and starts catching mice. Mice quickly run and hide in burrows (take their places on chairs). After all the mice return to their burrows, the cat once again walks around the room, then returns to its place and falls asleep. Mice can run out of minks only when the cat closes its eyes and falls asleep, and return to minks after the cat wakes up and meows. You can also use a toy cat in the game.

T.I. Osokina "Physical education in kindergarten" (younger group)

3-4g junior group card number 32

11. Mobile game "Sun and rain».

Target: exercise to act on a signal, walk, run in all directions, navigate in space.

Game progress: Children squat down behind chairs located at some distance from the walls of the hall, and look out the window (into the hole in the back of the chair). The teacher says: “Sunshine! Go for a walk! Children run around the playground. To the signal: “Rain! Hurry home!” everyone runs to their seats and sits down behind the chairs.

T.I. Osokina "Physical education in kindergarten" (younger group)

3-4g junior group card No. 33

Mobile game "Run to the flag».

Target: exercise children to act in accordance with the rules, focus on the color signal, perform loose runs, use the entire space of the hall.

Game progress: The teacher gives the children flags of two colors: red and blue. He, holding a red flag in one hand and a blue flag in the other, spreads his arms to the sides; children are grouped from the side of the flag of the corresponding color. Then he invites the children to walk around the playground. While the children are walking, the teacher goes to the other side and says: “One, two, three, run here!” - at the same time, he stretches out his hands with flags to the sides. Children run to him and gather near the flag of their color. When all the children have gathered, the teacher offers to raise the flags up and wave them. …. The teacher can shift the flags from one hand to the other so that the children gather either to the right or to the left of him. Instead of flags, children can be given a handkerchief or a cube of the corresponding color in their hand, or they can tie a colored ribbon around their hand.

T.I. Osokina "Physical education in kindergarten" (second junior group)

3-4g junior group card No. 34

Mobile game "Monkeys».

Target: exercise children to climb the gymnastic wall.

Game progress: The teacher offers the children one or two to go to the gymnastic wall, stand facing it and climb up to 3-4 rails. These are monkeys. The rest of the children sit or stand and watch the monkeys pick fruit from the trees. Then other monkeys climb the trees.

Directions. When the children learn to confidently climb the ladder and descend from it, it is necessary to complicate the task by inviting them to move from span to span of the wall - from tree to tree.

T.I. Osokina "Physical education in kindergarten" (second junior group)

3-4g junior group card number 35

Target: exercise children to throw at a distance with their right and left hands, act on a signal.

Game progress: Children stand on one side of the hall (platform) behind a drawn line or a laid rope. Each of the players receives a bag. At the signal of the teacher, all the children throw the bags into the distance. Everyone carefully watches where his bag falls. At the next signal, the children run after the bags, pick them up and stand in the place where the bag lay. They lift the pouch over their heads with both hands. The teacher marks the children who threw the bag the farthest. Children return to their original places.

The game is best played with half the group. You need to throw bags on the instructions of the educator with both right and left hands.

T.I. Osokina "Physical education in kindergarten" (second junior group)

3-4g junior group card number 36

Mobile game "Get in the circle».

Target: exercise children in throwing at a horizontal target with two hands from below.

Game progress: Children stand in a circle at a distance of 2-3 steps from a large hoop or circle lying in the center (from a rope or drawn on the floor, diameter 1-1.5 m). Children have sandbags in their hands. At the signal of the educator "Drop it!" all children throw bags in a circle. Then the teacher says: "Pick up the bags." Children pick up bags and stand in place.

Directions. The bag must be thrown with both hands.

T.I. Osokina "Physical education in kindergarten" (second junior group)

3-4g junior group card No. 37

Mobile game "Throw it up».

Target: exercise children to throw the ball up.

Game progress: The child throws the ball as high as possible, trying to throw it directly over his head, and catches it. If the child cannot catch the ball, then picks it up from the floor and again throws it as high as possible.

Directions. The child can toss the ball with one or two hands.

T.I. Osokina "Physical education in kindergarten" (second junior group)

3-4g junior group card number 38

Mobile game "Catch the ball».

Target: exercise children to catch the ball thrown by the teacher and throw it back.

Game progress: Opposite the child at a distance of 1.5-2 m it becomes an adult. He throws the ball to the child, who returns it. At this time, the Adult says the words: “Catch, throw, don’t let fall!” Each word is accompanied by a throw of the ball. Words must be pronounced slowly so that the baby has time to catch the ball and throw it slowly. As you master the skills of catching and throwing, the distance between the child and the adult can be increased. If two children are playing, an adult makes sure that they throw the ball well and do not press it to their chest when catching.

T.I. Osokina "Physical education in kindergarten" (second junior group)

3-4g junior group card number 39

Mobile game "Guess who is screaming».

Target: to train children to imitate the cry of an animal, to correlate the sounds made with a specific animal.

Game progress: Children stand in a circle with their backs to the center. The teacher stands in a circle. He appoints a leader, who also stands in the middle of the circle and imitates the cry of a domestic animal or bird. After that, all the children turn to face in a circle. The one to whom the teacher offers, guesses who screamed. A new driver is appointed.

Directions. If the child finds it difficult and does not know which animal or bird to imitate, the teacher helps him, prompts.

T.I. Osokina "Physical education in kindergarten" (second junior group)

3-4g junior group card number 40

Mobile game “What is hidden?».

Target: exercise children to distinguish between primary colors, etc., develop visual memory

Game progress: Children stand in a circle or in a line. The teacher puts 3-5 objects on the floor in front of the children (a cube, a flag, a rattle, a ball, etc.) and offers to remember them. Then, at the signal of the teacher, the players turn their backs to the center of the circle or face the wall. The teacher hides one or two objects and says: “Look!” Children turn to face the center of the circle and carefully look at the objects, remember which ones are not. The teacher approaches some of the children in turn, and they whisper in a whisper what items are hidden. When most of the players correctly name the hidden objects, the teacher calls them out loud.

If toys are used in the game, then it is better to select the same type, depicting either animals, or birds, or trees. The game can also be played like this: only one child turns away when the teacher removes the objects, and then determines which object is hidden. The rest of the players should not tell him.

T.I. Osokina "Physical education in kindergarten" (second junior group)

3-4g junior group card number 41

Mobile game "Don't be late!».

Target: exercise children to act on a signal, run in different directions at the same time as a whole group, use the entire area of ​​\u200b\u200bthe hall, find their toy.

Game progress: Cubes or rattles are laid out on the floor in a circle. Children stand at the cubes. At the signal of the teacher, they run around the room without hitting each other and without knocking down cubes. At the signal "Don't be late!" children run to their cubes.

T.I. Osokina "Physical education in kindergarten" (younger group)

3-4g junior group card No. 42

Mobile game "Bubble"».

Target: exercise children to stand in a circle, act in accordance with the text of the poem, use the entire area of ​​\u200b\u200bthe hall.

Game progress: Children, together with the teacher, hold hands and form a small circle, becoming close to each other. To the words: “Inflate, bubble, inflate big, stay like that, but don’t burst!” the children step back, holding hands until the teacher says: “The bubble has burst!”. At this signal, the kids lower their hands, squat down, saying: “Clap!”. You can after the words "Bubble burst!" invite the children, without breaking their hands, to move to the center of the circle, while pronouncing “shhhh” (the air comes out). Then blow the bubble again.

T.I. Osokina "Physical education in kindergarten" (younger group)

3-4g junior group card number 43

Mobile game "My cheerful sonorous ball."

Target: exercise children to perform jumps on two legs in place, use the entire area of ​​\u200b\u200bthe hall.

Game progress: Children sit on chairs on one side of the room. The teacher stands in front of them at some distance and does exercises with the ball. It shows how easily and high the ball jumps if you hit it with your hand. At the same time, the teacher says: “My cheerful ringing ball, where did you jump off? Red, yellow, blue, can't keep up with you!" Then he calls the children and invites them to jump with the ball. Again he does exercises with the ball, accompanying them with the reading of poetry. Having finished the poem, he says: “Now I’ll catch up!” The children stop jumping and run away from the teacher, who pretends to catch them.

T.I. Osokina "Physical education in kindergarten" (younger group)

3-4g junior group card No. 44

Mobile game "Catch the ball".

Target: exercise children

Game progress: Children play on the playground with whomever they want. The teacher calls several children, invites them to run after the ball and play with it. Calling the names of the children, the teacher rolls the balls in turn in different directions. The child runs after the ball, catches it and brings it to the teacher. The teacher throws the balls again, but in a different direction.

T.I. Osokina "Physical education in kindergarten" (younger group)

I present to you the collection children's outdoor games for the younger group of kindergarten. You, most likely, were interested in the question: “Why specifically for the younger group, aren’t older children able to play these games?” The fact is that children from 4 years old are more developed both physically and mentally, and they will not be interested in playing such games. But kids with the help of them, on the contrary, will develop faster. You can find out more about what outdoor games children of the younger group (3-4 years old) should play in the article.

So, outdoor games for the younger group.

"Run to me"

This game develops mobility in children, the ability to move in a team, run fast and respond to a signal.

The rules of the game are very simple. Children should, at the signal “run to me”, run to the leader, and at the signal “run home”, run to their chairs and sit down on them.

From the very beginning of the game, the leader divides the children into two or three groups. While one group is resting, the second is playing at this time. All chairs are placed in a row along the wall. One chair per child. If children play this mobile game for the first time, make it easy for them - let them sit on any chair on a signal. A little later, you will assign your own high chair to each child. This is an important part of the game, as it develops mindfulness and memory in the child. After all, he needs to quickly find his place and sit down.

We play. Children sit on chairs. The teacher moves to the opposite side of the room and shouts "run to me." Children jump up and run to the teacher. And he, in turn, opens his arms wide and hugs them all. Then the signal "run home" is given. Children run back to their seats and sit down. So you need to repeat 3-4 times, but not more than 7 minutes, and then change the group of children.

"Where is your house?"

A game for mindfulness and for the development of physical abilities.

Here the rules are a bit similar to the previous ones from the run to me game. In the same way, chairs are installed along the wall on which the guys sit. The host steps aside and says "Go for a walk." Children get up from their seats and walk around the room. They can just walk, run, jump or dance. Everything depends on your imagination. The main thing is that the game for children turned out to be mobile and fun.

Then the teacher gives the command "it's raining" and, to confirm his words, knocks with some object on the surface of the table. The children, immediately hearing the signal, run to their “house” to the chairs and sit down. You can play the game 5-6 times in one day.

To diversify offer an outdoor game to children pull a canopy that will imitate the roof of the house. By the way, you can also play outside. Children will frolic and jump in the fresh air.

"Catchers"

This game is like chasing. Only here you need to catch up with the leader and only after the command "Catch up with me." Divide the children into several groups.

So, the children again sit on the chairs. The host says "Catch up with me" and runs in the other direction. Children jump up from their chairs and try to catch up with him. The leader abruptly turns around and runs back. Then the group of children changes. Some rest, while others play. The duration of the game for one younger group of children should not exceed more than 5 minutes.

Playing the proposed outdoor game, children develop muscular musculature, sharpness and the ability to quickly navigate in different situations.

"The Machine and the Sparrows".

To play the game, the room is divided into two halves using a dividing line. The line can be drawn with chalk or forced with flags. One half is called a field for sparrows, the other is a garage for a car. Also, each child has its own “nest”. It can be a high chair, a drawn circle, or, if children are playing outside, a hill of stones. At the very beginning of the game, the children sit in the “nests”, then, at the signal “Sparrows are flying”, they go out and run around the room without going beyond their outlined border.

And at this time, on the other side of the room, in his half, the “machine”, that is, the educator, is quietly standing. As soon as the “car” crosses the border of its “garage” and goes to the sparrows, the latter immediately scatter and each sit down in their “nest”. You can play at a time no more than 5 minutes. After that, the children must rest.

To diversify and complicate the task, you can come up with your own commands. For example, "sparrows" can not only run around their field, but also "peck grains" (knock the floor with their fingers), dance or fly with their arms apart and wave them, imitating the wings of birds.

A little later, when the children get used to this game, designate any child from the younger group as a “car”. For more credibility, give the little player a child's steering wheel. And so, each time change the children.

This mobile game junior group develops the ability to jump, run and quickly respond to commands.

"Train choo-choo-choo."

Each player is a separate trailer. On command (the teacher is buzzing), the "cars" are arranged in a line. The teacher stands in front instead of the "locomotive" and starts moving. At first, the “train” moves slowly, gradually picking up speed, moving to a run. At the same time, children do not hold on to each other. As soon as the teacher says: “The train is approaching the station,” the movement slows down and eventually stops completely. The leader again gives a "beep" and the train continues on its way.

After several such games, one of the children takes the place of the "locomotive" and gives commands.

In order for this game to develop ingenuity, memory and reaction in children, it is necessary for each child to establish their own separate place for the trailer and every time as soon as the “train” is going all the children must stand in their places.

To complicate the task: at the bus stop, the "wagons" can scatter and pick berries and mushrooms, or just dance and jump. The host gives a beep and everyone reassembles into the “train” and continues on their way.

"Mice and Cat"

Children are “mice”, the teacher is a “cat”. Each "mouse" has its own mink, that is, a high chair. Children sit in their seats and wait for the “cat” to fall asleep (the teacher closes his eyes). The "cat" fell asleep and the "mice" come out of their holes. They start running, jumping and dancing. As soon as the "cat" wakes up, leaves its corner, it starts to catch the "mice". The task of the children is to run away from the teacher and sit in their place. Of course, the teacher only creates the appearance of catching and will not catch anyone! The "cat" falls asleep again and the "mice" go for a walk.

For this outdoor game, it is better for the teacher to wear a cat mask or a glove with a muzzle.

While playing, children develop agility, speed and the ability to run away.

"Run to the flag."

Here you will need flags of two colors - red and blue.

Players are divided into two groups. Each group has its own flags - one is red, the other is blue. The leader has both red and blue flags, which he holds with his hands, for example, a blue flag in his right hand, and a red flag in his left. Players are placed in a row at the hand in which the flag of their colors. The host gives the command "You can take a walk." Children scatter around the room and begin to walk, jump and dance. After a while, the teacher says: “One, two, three, run here as soon as possible!” Children gather at their own flag. Then the command “You can take a walk” comes again and the players disperse. At this time, the teacher moves from one place to another and again gives the command to gather around him. So, 4-5 times.

To complicate the game, you can add a new "stop" command. After it, the players must stop and close their eyes. The host runs to the other side and swaps the flags in their hands. Then follows the signal to gather in groups. Children open their eyes and each run to their own flag.

This outdoor game in the younger group develops in children the ability to distinguish colors and speed at attention.

The following children's outdoor dhow games are aimed at jumping and crawling.

"On a flat path."

Children sit on chairs or on a bench. The teacher asks them to get up from their seats. Children are installed either in a row or randomly. The teacher begins to read the words:

On a flat path
On a flat path
Our legs walk one, two, one, two.
By pebbles, by pebbles
Stones, stones...
In the pit - boom!
Got out of the hole.

Each word is accompanied by the movements of the players. So, after the sentence "On a flat path," the players begin to walk in place. “On pebbles, on pebbles” - they jump on both legs, gradually moving forward. "In the pit - bang!" - squat down. After the words "crawled out of the pit" - the children get up.

The teacher repeats everything anew several times. Then he reads the following words:

On a flat path
On a flat path
Our legs are tired
Our legs are tired.
Here is our house
We live there.

After the first two sentences, the children walk again, and at the end, under the words “here is our house,” the children all scatter to their places. It is desirable that after such an active game, the players have a little rest and play again 2-3 times.

"My cheerful, ringing ball."

The players sit on their chairs. The teacher picks up a large ball and begins to beat it off the floor, while reading poetry:

My cheerful, sonorous ball,
Where did you run off to?
Yellow, red, blue,
Don't chase you!

After reading, the teacher calls the children to her and invites them to jump in the same way as her ball. He repeats the verses again and hits the ball. Meanwhile, the children are also jumping around, trying to get into the rhythm of the ball. Then the teacher removes the ball and makes the same movements with his hands as with the ball. The kids are all jumping. As soon as the poem is over, the teacher says: "I'll catch up." Small "balls" scatter in their places.

It is advisable to start this game with a small group of children and then gradually increase it!

Here children develop their rhythm, the ability to jump and run.

"The mother hen and the chicks".

The leader is a “hen”, the children are “chickens”. To play, you need to pull a rope or a thick rope at a height of 60 cm from the floor to divide the room in half. On one side are chicks and a mother hen. The mother hen crawls under the rope to the other side and leaves in search of food. After a while, she says: "Ko-ko-ko." This is a signal given to the “chickens” to follow her. Children also crawl under the rope and approach the teacher. They disperse throughout the second half and walk. Then the “hen” says: “Big bird” and the “chickens” run away to their “house” (in their own half). Game over. You can repeat everything again 3-4 times.

Well, now a small collection of outdoor games for the younger group of kindergarten with less activity.

"Zainka".

In one place, the leader marks the “houses” for the “bunnies”, for example, draws circles with chalk. Then he chooses one main "hare" from the children. At the signal “Hares in a circle”, the children become a circle, and in the middle, in the very center of the impromptu circle, the main “bunny” stands. Then the players, together with the leader, read the following verses, and each word is accompanied by suitable movements.

A white bunny is sitting
He moves his ears (children begin to move their hands, pressing them to their heads, imitating ears.)
Like this, like this
He moves his ears

It's cold for a bunny to sit
You need to warm up your paws.
Clap, clap, clap, clap, (children clap their hands)
You need to warm up your paws.

It's cold for a bunny to stand
Bunny needs to jump
Jump, jump, jump, jump, (jump on both legs at once)
Bunny needs to jump.

Someone scared the bunny.
Bunny jump…. And running. (Children scatter to their "houses".)

Thanks to this children's outdoor game, children develop a style of speech, they learn to speak in rhymes, and also learn to jump on two legs and practice running.

"Bubble".

Children stand in a circle and take each other's hands. Together with the teacher, they say a short poem:

Blow up, bubble
Blow up big
Stay like this
Don't crash.

As the verse is spoken, the children slowly expand their circle away from the center. As soon as the last line ends, the teacher says “The bubble burst” and the children immediately, as if on command, lower their hands and squat down with the words “clap”. Then everything repeats again. So, 3-4 times.

To diversify this outdoor game, you can replace "The bubble has burst" with "Air comes out of the bubble." Then in this variant, the children slowly squat down and hiss, as if letting out air. Or, you can replace it with "Bubbles flew away." Here, players will have to run away from the circle and spin around.

This game develops rhythm and speech in children. Also, children practice squatting and running.

"Guess who's screaming."

An impromptu screen is being built, for example, a curtain is hung on a stretched rope. A few steps from the screen, the children sit in a circle either on chairs or on a carpet. One of the players is offered to go behind the screen and shout with the sound of any animal. It can be a rooster crow, a cow mooing, or a sheep bleating. The other player, whom the leader points to, must guess the depicted animal.

This game develops attentiveness, activity in children and introduces the sounds of different animals.

"Find the flag."

Chairs are installed in different places in the room. Children sit on them and wait for commands. The teacher gives a signal to turn away. Players stand up and turn to face the wall. At this time, the host hides the flags in the room by the number equal to the children. The facilitator allows the players to turn around and asks them to find the hidden flags. The kids start looking. Everyone who has found their flag goes and sits on their chair. When all the players have found the flags, they line up along the wall and walk while waving their flag. The fastest goes first, i.e. the player who found the flag first. The signal “In places” is given and the children sit down, waiting for the next command to start the game. This game can be played no more than 3 times.

Here it should be noted that the facilitator must monitor the children so that they take only one flag, and not several.

With the help of this game, children develop observation, endurance and patience.

Well, that's my whole small collection of outdoor games for the younger group of kindergarten. I think many of you will find it useful. And if it seemed to you that the proposed games are few, then look at the article "". There you will find a large collection of games for children. Only, unfortunately, they are suitable for different ages. There are also for younger groups, there are for middle and older. See for yourself, the choice is very large. Moreover, if you read the article to which I gave a link above, then most likely you have already learned how to select suitable games for children aged 3 to 4 years. All the best!

And in order not to miss the release of new collections of children's games,

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1 Mobile game "Let's go visit." The teacher approaches the first subgroup of children, invites them to stand up and go with her to visit. Approaching the second subgroup, the kids greet, and the words “it’s raining!” run to their houses and occupy any places. Then the teacher invites the children of the second subgroup to visit. The game is played 2 times. Mobile game "Run to me". In the game, children develop the ability to act on the signal of the teacher, to run in a straight direction, simultaneously with the whole group. Having removed the slats (or cords), the teacher invites the children to stand against the wall so as not to interfere with each other, and he himself goes to the opposite side of the hall and says: “The puddles have dried up, run to me, everyone, everyone run!” the children run, the teacher greets them warmly, arms wide open. When the kids gather, she goes to the other side of the hall and again says: "Run to me." The game is repeated 3 4 times. Before the start of the game, the teacher reminds that you can run only after the words "run to me." Mobile game "Catch the ball". The teacher rolls the ball along the hall and invites the children to catch up with him. Then the teacher goes to the other side and rolls the ball again, the children catch up. The game is repeated 2 3 times. Game option: you can prepare balls according to the number of children. The teacher puts the balls in the basket and invites everyone to catch up with the ball, take it and bring it. In this game, as in the previous one, the ability to act on the signal of the teacher, to run in the forward direction, is brought up.

2 Outdoor game "Find your house" Children sit along one side of the playground or room. "Let's go for a walk," says the teacher. Children disperse in groups or alone, whoever wants to. At the signal of the teacher “home”, everyone runs to their house. The game is repeated 3 4 times. If at first the children are not sufficiently oriented in space, you can be allowed to sit on any chair. Then the rule is introduced to occupy only your house. Mobile game "Hatch and chickens". Children depict chickens, and the teacher - a hen. On one side of the hall or platform there is a fenced place (a rope or cord is stretched between trees or racks at a height of 50 cm) - this is the house where the hen and chickens live. The mother hen is the first to leave the house, she goes to look for food. Then he calls the chickens: "ko-ko-ko." At this signal, the chickens crawl under the rope, run to the hen and walk around the site with her, pecking at the grains. The teacher says: “A Corydalis hen came out, With her chickens. The chicken cackles: "Ko-ko, don't go far!" (approaches the cat) On the bench, by the path, The cat lay down and dozes. (chickens come close to the cat) The cat opens its eyes Meow meow! And chasing chickens. All chickens run home. The game is repeated 3 4 times. The mobile game "Train" Children are built in a column on one side of the hall or platform, the first standing in the column is a locomotive, the rest of the cars. The teacher gives a beep, and the children begin to move forward (without clutch): at first slowly, then faster, and finally they start running (when moving slowly, children can say (“choo-choo-choo”). “The train is approaching the station,” says the teacher. Everyone slows down and stops, the teacher gives a whistle again, and the movement of the train resumes. The teacher, during the game, regulates the pace and duration of the movement of the children. At first, he himself leads the column of children, and then puts a more active child in front. When the children master the game well , i.e. movement in a column one after another, you can introduce a complication after the train stops, the kids go for a walk: pick flowers, berries, mushrooms, cones (if the game is held in winter, then the children catch snowflakes, make snowballs, throw them, etc. .).Hearing the beep, everyone runs to the agreed place (to the wall) and line up in a column.At first, children can line up in any order, and by the end of the year they should be taught to remember their place in the column to find their car.

3 Outdoor game "Run to the flag." The game is played according to the type of game "Run to me". In the game, children develop the ability to act on the signal of the teacher, to run in a straight direction, simultaneously with the whole group. Having removed the slats (or cords), the teacher invites the children to stand against the wall so as not to interfere with each other, and he himself goes to the opposite side of the hall and says: “The puddles have dried up, run to me, everyone, everyone run!” the children run, the teacher greets them warmly, arms wide open. When the kids gather, she goes to the other side of the hall and again says: "Run to me." The game is repeated 3 4 times. Before the start of the game, the teacher reminds that you can run only after the words "run to me." Mobile game "Mice in the pantry". Mouse children sit in minks - on chairs or on benches located along the wall of the room or on one side of the site. On the opposite side, a rope is stretched at a height of cm. This is a pantry. The teacher cat sits on the side of the players. The cat falls asleep and the mice run to the pantry. Penetrating into the pantry, they bend down so as not to touch the rope. Educator: “Mice, mice, come out. Have fun, dance, Come out quickly, The mustachioed cat is sleeping villain! Mice: "Tra-ta-ta, tra-ta-ta, We are not afraid of the cat" The cat wakes up, meows and runs after the mice. They run into burrows (the cat does not catch mice, but only pretends to want to catch them). The game is restarted. After repeated playing, the role of the cat is played by the child. In the second half of the year, when the children learn the rules, you can introduce a complication of the cat catches mice, those caught miss one game (they remain sitting on the chairs in the cat's house), and play again with the subsequent repetition.

4 him. The game of low mobility "Find the chicken" The teacher hides the chicken so that the children do not see. Everyone walks around the hall and looks for the game of low mobility "Guess who is screaming." Children sit in a semicircle on the carpet. A screen is placed in front of the children. The teacher calls someone by name and he goes behind the screen. The teacher agrees with the child behind the screen which animal or bird he will portray. Behind the screen, the mooing of a cow, the barking of a dog, the cry of a rooster and other sounds are heard. The teacher invites one of the children to guess who is screaming. Guessing animals or a bird can only be the child pointed out by the teacher. If the child does not know which animal or bird to hit, the teacher helps him. The duration of the game is 4-6 minutes. Mobile game "Tram". Children stand along the wall of the hall in a column in pairs, holding each other's hands. With their free hands, they take the cord, the ends of which are tied, one child is held with the right hand, the other with the left. The teacher in one of the corners of the room holds three colored flags yellow, red and green. When the green flag is raised, the children run - the tram moves. When a yellow or red flag is raised, the children stop and wait. If there are a lot of people who want to play (meaning not in class, but in their free time for a walk), then you can arrange a stop at which some of the children are waiting for the arrival of the tram. When a tram approaches a stop, it slows down and stops; some passengers get off the tram, others enter. If the children are more familiar with the bus or trolley bus, you can change the name of the game.

5 Outdoor game "On a flat path." Children sit on chairs, benches or grass. The teacher offers to line up in a column one by one and go for a walk. “On a flat Path, On a flat path Our legs are walking: One, two, one, two. On pebbles, on pebbles ... In the pit - bang! Children go, on words over pebbles, over pebbles "jump on two legs, slightly moving forward, to the words" into the pit - bang! squat down. “We got out of the hole,” the teacher says, and the children get up. The game is repeated. In order to prolong this or that type of movement of children, the teacher can repeat each line of the poem more times. At first, the teacher himself leads the column. Then he steps aside and watches how the children coordinate their movements of the verse. The mobile game "Sparrows and the Cat." Children stand along the walls of the room on large cubes (height cm) or benches. These are sparrows on the roof or in nests. A cat sits on the side, the role of which is played by a child. “Sparrows flew,” says the teacher. the children jump off the bench, put their hands to the sides, the little sparrows flap their wings and run all over the room. The cat wakes up, says "meow-meow" and runs after the sparrows. They must quickly fly to the nests, taking their places. Caught sparrows cat to his house (children skip one repetition of the game). The game is repeated 3 4 times. Mobile game "Bird and chicks". “I will be a bird, and you are my chicks,” says the teacher, draws a large circle (you can lay out a circle from a cord). "What a big bird's nest! Get in it!" Children enter the circle and squat down. “They flew, flew, chicks, look for grains,” says the teacher. The chicks jump out of the nest and fly all over the room, the mother bird flies with them. At the signal “fly, chicks, go home,” the children run and circle. The game is repeated several times.

6 Mobile game "Rabbits". Arcs (or hoops) are placed on one side of the site. On the opposite side, a chair is placed for the caretaker's house, and a teacher sits on the chair. Between the house and the cages of the rabbits is a meadow. 4 5 children get into circles. “Rabbits sit in cages,” the teacher says, the kids squat down. The watchman approaches the cages and releases the rabbits: "Walk, eat some grass." Rabbits crawl into the hoop (under the arc), run, jump. "Run to the cages," says the watchman. The rabbits run away, each returns to its cage, again crawling into the hoop (arc). Then the keeper releases the rabbits again, and the game is repeated. Mobile game "Frogs". In the middle of the playground or hall, the teacher lays out a thick cord in the shape of a circle. The children are in a circle. The teacher says: “Here is a frog jumping along the path, stretching out its legs. Kwa-kva, kva-kva-kva! Jumping, legs outstretched. Children, turning one after another, bounce on two legs, moving forward in a circle. At the end of the quatrain, the teacher claps his hands, scares the frogs; kids jump over the line and squat down frogs jump into the swamp. The game is repeated 2 3 times. Mobile game "Find your color". Children have handkerchiefs in three colors (green, yellow, red). In three corners of the room there are colored flags on stands. At the signal “go for a walk”, the children disperse around the playground, at the signal “find your color”, they run to the flag of the corresponding color.

7 The outdoor game "Birds in the nests" At different ends of the hall, 3 4 nests are arranged from hoops of large diameter or building material. Bird children are placed in nests. At the signal of the teacher, they fly out of the nests, step over the obstacle and scatter all over the site. The teacher feeds the birds on one or the other side of the site: the children squat down, tapping their knees with their fingertips, pecking at the grains. Then they run again and, at the signal “birds, into the nests,” the children run into the nests, stepping over obstacles. All birds occupy their nests. the game is repeated 4 5 times. When repeating the game, you can invite the children to jump out of the circle on two legs. When conducting this game, it is important that the teacher, without reducing the time of running, skillfully alternates the physical activity and rest of the children. The mobile game "Catch a mosquito" The players stand in a circle, at arm's length, facing the center. The teacher is in the middle of the circle. He holds in his hands a rod (1-1.5 m long) with a cardboard “mosquito” tied to a cord (0.5 m long). The teacher circles with a rod (circling a mosquito) slightly above the heads of the players. When a mosquito flies overhead, children jump up and down trying to catch it. The one who grabs the mosquito says: "I caught it." Then the teacher circles the circle again with a rod. You can catch a mosquito only with both hands and bouncing on two legs. The game lasts 4-5 minutes. Mobile game "Rabbits" (option). Arcs (50 cm high) are placed on one side of the playground, children are located in small groups near each of them. “rabbits are in cages,” the teacher says, the children squat down. The caretaker, who plays the role of a watchman, approaches the cages one by one and releases the rabbits. They crawl under the arcs, run and jump all over the site. Suddenly, the teacher says: Run home! The rabbits run to their cages and crawl under the arches again. The game is repeated several times.

8 Outdoor game "We stomp our feet" The players stand in a circle at such a distance so as not to interfere with each other. The teacher slowly reads the poem, the children act according to its content. “We stomp our feet, we clap our hands, we nod our heads. We raise our hands, We lower our hands, We give hands. Children join hands to form a circle. "And we run around, and we run around." Everyone is running, the teacher says: “Stop!” The kids stop. The game is repeated.


For preschool children according to the program "From Birth to School" edited by N.E. Veraksa, T.S.

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MOBILE GAMES AND GAME EXERCISES FOR CHILDREN OF THE II JUNIOR GROUP (recommended by the program "FROM BIRTH TO SCHOOL" edited by N.E. Veraksa, T.S. Komarova, M.A. Vasilyeva) RUN TO ME (II junior

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Card file of outdoor games 3-4 years. GAMES WITH WALKING "FIND THE FLAG" Tasks: To develop in children observation, endurance (do not open your eyes until the signal "it's time"). Description: Children sit on chairs, according to the teacher

Card file MOBILE GAMES OF THE SECOND JUNIOR GROUP Card 1 Outdoor game "Run to me" Purpose. Exercise children in running, develop children's attention. Rules of the game. Children sit on chairs placed along

Outdoor games for young children The game "Sun and Rain" Tasks: to teach children to find their place in the game, navigate in space, develop the ability to perform actions at the signal of the teacher.

CARD OF MOBILE GAMES FOR CHILDREN OF JUNIOR PRESCHOOL AGE CAT AND MICE (II junior group) Tasks: To develop in children the ability to perform movement on a signal. Practice running in different directions. Description:

Municipal budgetary preschool educational institution child development center "Kindergarten 217" Developed by physical education instructor: Bacherova N.N.

Card file of outdoor games "Mice lead a round dance" Purpose: to develop motor activity Description: before starting the game, you must choose a leading "cat". The cat chooses a “stove” for himself (it can serve as a bench

Games are designed for children from 4 years old. The games are dominated by walking, running, balance. Who will lower the hoop faster? Divide children into 4 groups. Each group stands in front of a certain line at a distance of elongated

DEPARTMENT OF EDUCATION OF THE CITY OF MOSCOW SOUTH-WESTERN DEPARTMENT OF EDUCATION STATE EDUCATIONAL INSTITUTION 1280 PRESCHOOL DEPARTMENT. MOBILE GAMES FOR CHILDREN OF THE MIDDLE PRESCHOOL AGE Compiled by:

Let's not get sick! Our kids often get colds and get sick. Adaptation, increased psychological stress, non-compliance with the daily routine, insufficient physical activity are some of the reasons

Card file of outdoor games for preschool children Burners Children, holding hands, become pairs one after another. Ahead, at a distance of 3-4 meters, the driver becomes. Once the boys are done

Card file of round dance games for children 5-7 years old. 1 "Flag" Purpose: to teach children to stand in a circle and perform actions, sing along to a song. Words: - the children stood in a circle, saw a flag, To whom to give, to whom to give To whom

The value of outdoor games FOR CHILDREN FROM 3-7 YEARS OLD The value of outdoor games An outdoor game is one of the important means of comprehensive education of preschool children. Its characteristic feature is the complexity of the impact

The game "Traps" Purpose: To consolidate the ability to run without falling, without pushing, accepting the rules of the game. The leader chooses a trap. The trap stands facing the wall. The rest of the kids are on the opposite wall.

Who will lower the hoop faster? Divide children into 4 groups. Each group stands in front of a certain line at a distance of outstretched arms to the sides. Put a hoop with a diameter of 60 cm in front of each group. On a signal

Middle group Outdoor games "Birds and chicks" Purpose: To develop in children the performance of movements on a signal. Exercise in running in different directions without hitting each other. Children are divided into 3 4 groups; each

Outdoor games for children middle group Prepared by: Khisameeva T.M., Kontsova G.V. Find your color Material. Flags 3 4 colors (according to the number of children and one more of each color). Game progress. At the beginning of the year this

2 junior group Educator: Gordienko L.N. BUBBLE Purpose: to teach children to stand in a circle, to make it wider, then narrower, to teach them to coordinate their movements with the spoken words. Description: children together

"Needle and thread". Age: 5-7 years old Players line up in a circle, hold hands. Drivers - "needle" and "thread" are outside the circle. On a signal, the needle runs away from the thread, running like a “snake” under the arms

We play together with children Outdoor games occupy great place in the life of a small child. In them, children have to do a variety of movements: walk in different conditions, run, jump, throw, catch,

Card file of Khanty outdoor games. Compiled by: Tretyakova Olga Evgenievna Kraski Purpose: To develop in children dexterity, speed of running, the ability to jump on one leg while moving forward. The players sit on

MOBILE GAMES IN THE SECOND YOUNGER GROUP

Mobile game "Round dance" Purpose: to teach children to dance; practice squatting. Children behind the teacher pronounce the words. Holding hands, they walk in a circle. Around rose bushes, among herbs and flowers

Card index of morning gymnastics for a group preparatory to school (according to Penzulaeva) September 1 Complex 1 1. Walking in a column one at a time bypassing the hall (ground) in alternation with running; walking and jogging.

Thematic plan of outdoor games Name of the game 1 P / I Carousel. 2 P / I Wolf and hares. 3 P/N Jump over the rope. 4 F/N Find where it is hidden. 5 P / N Bird in the nest. 6 P / N One, two, three, run to the tree. Tasks

The mobile game "Stop - Go" Children players are located on one side of the room, and the driver with a pedestrian traffic light in his hands is on the other. Traffic lights. Players at the traffic light signal "Go" start to move

Outdoor games on traffic safety for children of the senior and preparatory groups for school "Different cars" Purpose. Explain the meaning of traffic controller gestures; develop dexterity and mindfulness. Game progress. Children are divided into two

Card file of outdoor games for children of the younger group. Prepared by Vishnyakova O.M. Mobile game "Round dance" Purpose: to teach children to dance; practice squatting. Children behind the teacher pronounce the words.

Municipal preschool educational institution "Kindergarten 10 combined type» OUTDOOR GAMES FOR PRESCHOOL CHILDREN Ukhta 2015 P/I: "SILENCE". Basic movement: Walking. The kids are coming

Morning hygienic gymnastics Sets of exercises for children of the preparatory group for school September Complex 1. 1. Walking in a column one at a time bypassing the hall (ground) in alternation with running; walking

Entertainment for children 2 3 years old "Visiting the Hostess" Program objectives: Activate the speech of children. To consolidate the knowledge of children about pets and birds. Introduce children to oral folk art. Teach

Physical culture instructor Gavrilova A.V. "Outdoor games with children 3-5 years old in the family." Outdoor games and game exercises are of great importance for the comprehensive, harmonious development of the child.

Sun and rain (running) Purpose: To teach children to walk and run loose, without bumping into each other, to teach them to act on the teacher's signal. Material: chairs (houses). Game progress: Educator

Games of high mobility Name of the game Aim of the Department of Internal Affairs Description of the game “Frogs and Heron” “Quickly take, quickly put down” Development of arbitrariness; dexterity, speed of reaction Development of speed of reaction, efficiency

September from_1 to 15 1. Walking in a column one at a time, changing into a column of two (pairs); walking and jogging. 2. I. p. main stance, arms along the body. 1-2 step to the right, hands through the sides up;

Plot-role-playing (MOTION) GAMES Middle and senior preschool age Appendix 9 "Signs on the roads" Goals of the game: to determine how children have learned the rules of traffic safety; consolidate knowledge of signals

Outdoor games for children 2-3 years old By the third year, children are already relatively good at walking, running, crawling and climbing, so the motor content of outdoor games for this age is based on these movements.

An outdoor game is a kind of exercise with which children prepare for life Compiled by Durygina N.V. Kataysk2017 Outdoor games are of great importance in the life of a child, as they represent

Card file of outdoor games in preparatory group"TUNNEL" (high mobility game) Purpose: to teach children to crawl. "KILL THE PEAR" Purpose: balance, throwing the ball, throwing. Participants stand in two

MOBILE GAMES For middle age 1. THE GAME "WHOSE LIGHT WILL LIGHT FASTER" (for children from 4 years old) Purpose of the game: Consolidation of knowledge about the operation of a traffic light. Development of attention and speed of reaction. Equipment: Rules:

Outdoor games according to traffic rules for 1 junior group MOBILE GAME "CARS GO" Purpose: to exercise children in the ability to run without bumping into each other, to perform movements on a signal. Consolidate knowledge of what

Structural subdivision of the state budgetary educational institution of the Samara region of secondary secondary school 3 "Educational Center" of the city of Neftegorsk, municipal district

Municipal budgetary pre-school educational institution "Kindergarten "Rodnichok" MOBILE GAMES FOR CHILDREN OF JUNIOR PRESCHOOL AGE (recommended by the "Program of education and training in kindergarten

Card file Outdoor games of the first junior group Card 1 Purpose. Exercise children in walking. Game of low mobility "Visiting dolls" Rules of the game. Children sit on chairs along one of the walls

The game of low mobility "Who has the ball?". The players form a circle. The leader is chosen. He stands in the center of the circle, and the rest move tightly towards each other, hands behind everyone. The players pass the ball

Educator: Sycheva Irina Nikolaevna Card 1 Outdoor game "Fifteen with a Rope" Two players are selected - these are "Fifteen". The instructor gives them a rope, they take the ropes by the handles and, at the instruction of the instructor:

Didactic game"Teremok" Purpose: to teach children to distinguish between road signs for drivers (cyclists) and pedestrians; consolidate knowledge about warning signs: "Railway crossing without a barrier",

The game "Be careful!" (5 min) Children stand in a circle. The psychologist takes the ball and enters the center of the circle. He calls the names of the children and throws the ball. The child, having heard his name, must catch the ball and throw it back.

"Cockerel" (summary of a lesson for parents and children 2-3 years old attending the CIPR (child support play center))

Card file of outdoor games and game exercises for children 4-5 years old 1. Birds and chicks Purpose. To develop in children the execution of movements on a signal. Exercise in running in different directions without hitting each other.

FAVORITE OUTDOOR GAMES OF OUR PRESCHOOL CHILDREN MBDOU "kindergarten of a general developmental type" Pinocchio "2014 An outdoor game is considered as the main means and method of physical education, it is at the same time:

CARD FILE OF MORNING GYMNASTICS COMPLEXES 2 JUNIOR GROUP COMPLEX OF GENERAL DEVELOPMENT EXERCISES 1 (without objects) 1 “WARM HANDS IN THE SUN” I.p.: legs slightly apart, hands behind your back. Execution: hands

MUNICIPAL AUTONOMOUS PRESCHOOL EDUCATIONAL INSTITUTION "CHILD DEVELOPMENT CENTER - KINDERGARTEN "SKAZKA", BELOYARSKY" Bazhenova N.Yu. "Kick the ball" (throwing

Toy library for the smallest on acquaintance with the rules of the road "Sparrows and a cat" Children portray sparrows. One is a "cat", he sits on a chair. "Cat" alternately names the colors of the traffic light. On green

Master class "Mobile games on a walk" A walk is one of the most important regime moments during which children can fully realize their motor needs. This is auspicious time

Municipal budgetary preschool educational institution kindergarten "Solnyshko" Physical entertainment Educational area "Physical culture" "Visiting toys" Second junior group Instructor

Purpose: to increase the motor activity of children of primary preschool age through the organization of outdoor games. Tasks: -meeting the needs of the child's body in motion; -development of motor speed-strength

Long-term planning for physical development in the first junior group Week Tasks General developmental exercises 1. Goodbye, summer! Hello Kindergarten! 2. Sports family 3. In the country of invention

Morning exercises of all ages in the preschool "Sparrow exercises" 2 junior group Purpose: To help preserve and strengthen the health of children Tasks 1. Awakening the child's body, creating a joyful emotional

Games to overcome motor automatism Games are recommended for hyper- and hypoactive children, as well as for those who have reduced attention and memory. Checkbox Players walk around the room. When the leader raises up

Outdoor games according to the Federal State Educational Standard, the preparatory group for school was Ryabova A.T. With throwing and catching. “Who was named, he catches the ball”, “Stop”, “Who is the most accurate?”, “Hunters and animals”, “Traps with the ball”. crawling

Outdoor games for preschool children Prepared by: physical education instructor MDOU 17 Shkurenko Olga Vladimirovna Lipetsk 2011 Mobile game "Fun Train" (for middle preschool age)