Mod and Addons for games: Corsairs Return of the Legend, Corsairs III, Pirates of the Caribbean (2007). Mod and Addons for games: Corsairs Return of the Legend, Corsairs III, Pirates of the Caribbean (2007) Corsairs 3 patch 1.6

Patches Corsairs 3 (Sea Dogs 3)
This update includes fixes from all previous patches and can be installed on any version of the game.
After installing the patch, it is RECOMMENDED to start new game, but you can continue to play from old saves (in this case, some additional features of the game will not be available to you) IF you decide to continue playing from OLD saves or start a new game using an already EXISTING profile, you will need to go to the options menu and press the button " Set Default Keys".

Minor improvements have been made to several aspects of the game (including conversations at sea and smuggling).
-Fixed a bug that did not allow boarding an enemy ship when loading from an autosave.
-Added the ability to combine strikes.
At the moment the diagram looks like this:
block + slash = circular strike
slashing + thrusting = piercing

You can only remap keys to basic hits, the combinations are not changed, they will work as above, regardless of which keys are assigned to hits, in this scheme inbox. The old fencing system remained unchanged, i.e. you can use like new system, and old (one hit per 1 button)

Fixed some UI bugs.
-Fixed some bugs in generated tasks.
-Reworked the mechanism for the consent of opponents to pay a ransom to the player.
-Reworked the mechanism for the consent of opponents to surrender their ship to the player.
-Fixed a bug in issuing governor's quests by a merchant.
-Fixed a game crash when trying to load an encounter of a free captain's battle with enemies (near the islands).
-Fixed spontaneous change of officer rank.
-New officers now appear during the game.
-Fixed missing encounters on the global map.
-Fixed bugs in rumors.
-A new event has been added to the game - the flight of the governor from the captured colony.
-Updated user manual (manual).
-Tutorial dialogues are now added to the magazine and highlighted in blue.
-Fixed a rare bug with the boarding picture not disappearing when boarding starts.
-Fixed a bug with the appearance of new characters in the location after loading a saved game.
-Fixed a bug with incorrect placement of the model above the character's head (sometimes instead of the "i" icon, which means that the character has a training dialogue, it was drawn "!", which means that the character wants to give the player a quest).
-Fixed a bug that prevented a player who is in the service of any power from advancing on career ladder.
-Added the ability to enable/disable additional information about ships during a naval battle (enabled by default).
-Introduced the dependence of the distance of the sea battle on the level of difficulty (in other words, on high level difficulty, enemy ships will prefer to shoot the player from a distance (as it was before), and at a low difficulty level they will try to get closer).
-Introduced a relationship between the level of difficulty and the amount of energy that the player or his officers spend on striking (in the direction of decreasing energy).
-By popular demand, the percentage of payments to the team has been reduced. Now, at the easiest level of difficulty, the team will ask for 6.25% of the net profit for the last month, and at the most difficult 25%. (instead of 12% and 50% respectively).
-Optimized some global scripting processes in order to reduce lags in the global map.
-Added new perks. Two for the doctor and two for the carpenter. (You must start a new game for this change to take effect.)
-Decreased dependence of ship speed on hull damage and sail damage.
-All merchants in all stores now stand in one place (for this change to take effect, you must start a new game).
-Fixed a rare bug that previously caused the player to get stuck in the cockpit, where he was invited by officers in order to discuss his further salary or to announce his intention to quit.
-Fixed a bug in the shipyard interface that allows you to buy a ship for a companion if the value of the "Tactics" skill is insufficient.
-Fixed a bug that did not allow the main character to buy a ship if the player does not have a single ship in the squadron.
-Added the ability to talk to the captains of other ships at sea (talk options: learn latest news, trade)
-Added smuggling. (for her normal functioning it is advisable to start a new game, but smuggling from saves will work, but it will not be effective - if you don’t start a new game, then it’s easier to sell goods in a store on a neighboring island than to fool around with smuggling.) In order for the possibility of smuggling to appear from save the previous version of the game, you need to talk to the smuggler in the tavern and finish his training quest.
-For all difficulty levels, the time after which nations try to recapture the player's colony has been greatly increased.
-Increased melee difficulty (by reducing AI lag) for non-arcade game modes.
-Fixed a bug with ships not being repaired while sailing on the global map, even if they have the necessary supply of planks and canvas.
-Added two new smuggling perks (need to start a new game for them to appear)
-Fixed incorrect filling of variable fields for rumors.
-Fixed relationship agent. Now he reconciles the player not only with Holland.
-Reduced the amount of payments for reconciliation with the nation. Also, the level of complexity of the game is taken into account in the calculation formula.
-Fixed a bug with incorrect flag assignment on the global map for a captured colony.
-Changed the rate of increase in loyalty, captured by the player, colonies. Also, the calculation formula takes into account the complexity of the game.
-Fixed filling the game's stores with food, to the detriment of all other goods.
-Fixed a bug with closing all internal locations of the city after its capture by the player.
-Fixed a bug with the appearance of "extra" NPCs in land locations. (Alas, nothing can be done with NPCs that have already "manifested").
-Fixed a bug that could cause the game to crash if the captain changed at sea.
-Increased the number of officers available for hire.
-Fixed a bug that caused a black screen to appear on the global map.
-Changes have been made to various arcade game modes to reduce total(at arcade settings).
- Optimization of boarding calculations has been made in order to reduce lags in the sea.
-Fixed a bug that allowed a sunken ship to board the player's ship.
-Fixed a bug that caused the player to pay more for repairing a ship than the cost of the ship itself.
-Fixed a shipyard UI bug that allows you to buy ships for less than the real price.
-Fixed a bug with incorrect display of morale and experience of the team in the interface of the ship.
-Fixed a bug with incorrect display of the number of musketeers in the ship's interface.
-Added enabling/disabling autosave of the game before boarding in the game settings (autosave is enabled by default).
-Fixed a bug with incorrect reloading of the crew from a surrendered ship in the boarding interface.
-Changed the mechanism for increasing team morale for money. Now the team is asking for a smaller amount. Also, the dependence of this amount on the level of difficulty of the game was introduced, and a bug was fixed that led to the fact that the team paid extra to the player for increasing morale.
-Fixed a bug in the boarding interface, which allowed you to fully restore the number of your team by changing the ship multiple times.
-Hints have been added to the ship's interface (displayed by right-clicking the mouse), allowing you to get information about morale, experience and the number of the team.
-Fixed a bug that allowed you to equip a character with an item that does not suit him in terms of level, by double-clicking on this item.
-Fixed a bug with incorrect payroll for a player who is in the service of one of the nations.
-Fixed hints about ship upgrades in boarding interface.
-Added information about the current state of the ship to the boarding interface.
-Fixed a bug with assigning the wrong icon to the Galilean Trumpet item.
-Added the ability to disable quest signs above the characters' heads in the settings menu.
-Fixed a bug that prevented the current ship upgrades from being visible in the shipyard interface.
-Added tooltips for current ship upgrades in shipyard interface.
-Reworked the mutiny module on the ship. Now, if a riot occurs on a companion ship, a message will be displayed to the player based on the results of the riot. If the companion failed to keep the ship in their hands, the player will have the opportunity to go to sea and fight the rebellious ship.
-Changed the mechanism of the disease on the player's ship. Now, when a player appears in a colony, soldiers will not attack him. Instead, a gradual decrease in the main character's hit points is introduced into the game if he is infected.
-Fixed a bug with accounting for perks for officers.
-Enemy ships have learned to run away, losing more than 90% of their guns.
-The chance of the cannon exploding when fired depends on the difficulty of the game. Cannons will now explode less frequently on lower difficulty. (do not confuse a cannon explosion with when the enemy destroys your cannons with his shots).
-Improved global map interface.
- Removed debug mode keys.
-Introduced strafes.
-Fixed a bug where a companion could board the player's ship.
-Fixed a bug where the player's ship could spontaneously change.
-Introduced a relationship between the level of complexity and the amount of money needed to raise the morale of the team (in the direction of decreasing).
-Fixed a bug that caused the game to crash when trying to go to sea near the island.
-Re-arranged StarForce defenses to reduce StarForce's impact on the game.
-Fixed a bug that caused the player's ship to be thrown back to the last exit point on the map after the end of the riot.


Developer: Seaward.Ru
Publisher: Sergynia
Interface language: English + Russian
Platform:
System requirements: MINIMUM:

(rus.), Pentium IV 1.5 GHz, 256 MB RAM, 64 MB 3D graphics card (GeForce 4 or higher, except built-in and MX series), sound card, 7.2 GB free hard disk space, 24x CD-ROM (8x DVD -ROM), keyboard, mouse, DirectX 9.0c or higher.

P4-2.0, 512MB RAM, 128MB 3D Card
sound card, 7.2 GB free hard disk space,
24x CD-ROM (8x DVD-ROM), keyboard, mouse, DirectX 9.0c or higher.
Description: Here are the following addons:

1. Addon Return of the Sea Legend [only installed on the game: Pirates of the Caribbean] Installation instructions are attached
2. Addon PKM Flibusters [only installed on the game "Corsairs 2: Pirates of the Caribbean and Corsairs III] Installation instructions are attached
3.Addon Corsairs 3 Secrets of the Far Seas [Install official version game Corsairs III]Installation instructions included
4.Addon Corsairs 3 Wind of Freedom [Install the official version of the game Corsairs III]
Installation instructions included
5. Pirates of the Caribbean [with the RESOURCE folder from K III Codes and dishonest tricks for the game "Pirates of the Caribbean" also patch and tablet]

Add. Information: There are also mods and saves for KVL, these include:

1. New Flying Dutchman
http://i004.radikal.ru/0711/b7/2069f38c66b2.jpg
2.Black Pearl
http://i023.radikal.ru/0711/cc/3d5b3d7ee101.jpg
3. New battleship
http://i041.radikal.ru/0711/cc/c892d43b5303.jpg
4. Katana
http://i018.radikal.ru/0711/1a/7849da224a4f.jpg
5.Music mod
6. Old lugger from VML
http://i048.radikal.ru/0711/ce/5d38d628c619.jpg
7.Precious mod
http://i030.radikal.ru/0711/97/fa0a5d8c5b02.jpg
8. Flying Dutchman
http://i026.radikal.ru/0711/ee/d3f1b8b06447.jpg
9. Modifications - Models and textures of heroes
http://i004.radikal.ru/0711/63/91c7b104d5f2.jpg
10. New boat at the pier
http://i044.radikal.ru/0711/ed/2684b103dc5c.jpg
11.Resource-pack v.1.0 adds a lot of new special effects and realism to the game
http://i036.radikal.ru/0711/a6/5ae13cc55fa2.jpg
12.Hinterface mod v.1.0
12.1.Improved small textures (for ergonomics).
http://i010.radikal.ru/0711/75/224ed3cf54b3.jpg
http://i034.radikal.ru/0711/d3/b0f9a4c456d3.jpg
12.2. Icons of character items have been changed.
http://i014.radikal.ru/0711/24/87bbf1e4ebac.jpg
12.3. Dialog fixed
http://i048.radikal.ru/0711/49/e9c3e8c2d6c4.jpg
http://i033.radikal.ru/0711/a4/b50be29e87e3.jpg
13.Ships-pak v.1.0 Ships now have cabins

Saves. There are six of them.
Copy any save to the save folder with the game Corsairs Return of the Legend and play pumped and with big money

Save for those who are too lazy to swing, and want to immediately start an exciting line!

Each folder has a description and installation instructions. There are working slippers for these games. Have a good game!
We kindly ask you not to leave the distribution, let others download it!Stay in the hand as long as possible....and then you will not have problems downloading.
Distribution time:C 10:00 to 23:00

The final patch for the pirate epic will bring the following changes to the game:
v1.3
The saves of this version of the game are not compatible with the saves of previous versions.
Single player game:
1. Fixed a bug related to excess mortality among musketeers.
2. Fixed the error of changing the direction and strength of the wind after saving the game
and its subsequent loading.
3. Fixed some bugs that occurred when using the overload option
commands from ship to ship in the ship menu.
4. Passengers delivered to their destination on a passenger quest,
now they will try to appear as close to the pier as possible.
5. Accelerated the speed of the player's advancement in ranks, if he is
in the service of one nation or another.
6. The shipyard interface has been completely redesigned (including bug fixes
this interface).
7. Fixed some bugs in trade between ships.
8. Fixed a bug with not displaying stormy weather in case of loading
saved game made during a storm.
9. Added utility key ALT for reloading/selling goods/command
which operates immediately with 100 units of a product/team
10. Now, after capturing the colony, all ships of the squadron
player will be completely renovated.
11. Fixed incorrect flag assignment for some colonies
in the process of their capture by the player or other countries.
12. Now, when spending the night in a tavern, the date in the upper right is correctly changed
corner of the screen.
13. Now ends when spending the night in a tavern during a storm.
14. Fixed incorrect display of the number of some
purchasable items in the item trade interface.
15. Now after the player becomes the head of the pirates from the officers
"good" alignment becomes more likely not to leave the player.
In other words - if their loyalty to the player is very high, it will
will deteriorate, but they will stay with you and start gaining loyalty points
again. Also introduced the dependence of the fall in the loyalty of officers on the level
the difficulty of the game and the Authority parameter.
16. The formula for calculating damage from a pistol has been revised.
17. Fixed some bugs in the quests for the delivery of goods and
ship escort.
18. Now you can not run more than one copy of the game at the same time.
19. Fixed a bug with the capture of the Isla Mona colony by other countries.
20. Fixed a bug with the appearance in the Isla Mona colony of buildings that block
residence entrance.
21. The chance of falling out (and appearing in stores) of spyglasses has been increased.
22. Added foam from the nose of the ship.
23. Fixed a bug with the issuance of tasks by people who must
produce training text.
24. Fixed a bug with the appearance of ships on the global map inside the island.
25. Fixed various bugs in many game interfaces.
26. Reputation now drops for killing people in cities. Falling speed
reputation depends on the difficulty level of the game.
27. The archipelago paper key is now called by the M key.
28. Fixed some bugs related to penetration into enemy
cities.
29. Fixed bugs related to the wrong reaction of NPCs to hostility
the main character (we were still dragging with RMB)
30. Fixed bugs in various quests and events.
31. Increased influence of wind speed and direction on movement speed
ships in global map mode.
32. Reduced the number of cases in which the game "falls".
34. Information on import / export in the colonies is now available in the paper map.
35. Income of colonies has been increased for all difficulty levels.
The dependence of the income of colonies on the level of complexity is also introduced.
36. Increased profitability of mines.
37. Increased the spread of prices between goods.
38. Made tuning of many aspects of the game.
39. Colonies in Hispaniola now have a common list of imported and
exported goods.
40. Introduced cheat codes. To recruit them, you need to enter the ship menu,
click on the name of your ship, erase it completely, and type:
GodMode - to enable / disable the mode of complete invulnerability (as on land
as well as at sea)
ExpBooster - to get 10,000 experience points
MoneyBooster - to get 10,000 piastres
BestSaber - to get the best saber (so that you can equip it anyway
you must have the level required by this saber)
BestGun - to receive best pistol(to equip it for you
you still need to have the level required by this saber)
41. Reduced the slowdown of the game at sea when a large ship is fired.

Multiplayer:
1. Added team game mode
2. Removed the game crash when playing near the island
3. Removed game crash when exiting interfaces
4. The last profile of the player he chose is used
5. Fixed bugs in the server search screen
6. The amount of money and the class of ships selected in the server settings
now correctly used when buying a ship
7. Cosmetic interface changes
8. Added 100% network packet delivery system, also removed
duplication bug
9. Added convoy protection mode.
10. Added fort defense mode.

Includes all previous updates and is installed on any version of the game.

List of changes:

  • Minor improvements have been made to several aspects of the game (including conversations at sea and smuggling).
  • Fixed a bug that prevented boarding an enemy ship when loading an autosaved game.
  • Added the ability to combine strikes. At the moment, the scheme looks like this: block + slash = circular strike, slash + stab = pierce. You can only reassign keys to basic beats, the combinations are not changed, they will act according to the above scheme, regardless of which keys are assigned to the beats included in this scheme. The old fencing system remained unchanged, i.e. you can use both the new system and the old one (one hit per 1 button).
  • Fixed some UI bugs.
  • Fixed some bugs in generated tasks.
  • The mechanism for agreeing to pay a ransom to a player has been reworked.
  • Reworked the mechanism for the consent of opponents to surrender their ship to the player.
  • Fixed a bug with the issuance of governor quests by the merchant.
  • Fixed a crash when trying to load the free captain's encounter with enemies (near the islands).
  • Fixed spontaneous change of officer rank.
  • New officers now appear as the game progresses.
  • Fixed missing encounters on the global map.
  • Fixed bugs in rumors.
  • A new event has been introduced into the game - the flight of the governor from the captured colony.
  • Updated user manual (manual).
  • Tutorial dialogues are now added to the magazine and highlighted in blue.
  • Fixed a rare error that the boarding picture would not disappear when boarding was started.
  • Fixed a bug with the appearance of new characters in the location after loading a saved game.
  • Fixed a bug with incorrect placement of the model above the character's head (sometimes instead of the "i" icon, which means that the character has a training dialogue, a "!" is drawn, which means that the character wants to give the player a quest).
  • Fixed a bug that prevented a player who is in the service of any power from moving up the career ladder.
  • Added the ability to enable/disable additional information about ships during a naval battle (enabled by default).
  • Introduced dependence of naval combat distance on the difficulty level (in other words, at a high difficulty level, enemy ships will prefer to shoot the player from a distance (as it was before), and at a low difficulty level they will try to get closer).
  • A relationship has been introduced between the level of difficulty and the amount of energy that the player or his officers spend on striking (in the direction of decreasing energy).
  • By popular demand, the percentage of payments to the team has been reduced. Now, at the easiest level of difficulty, the team will ask for 6.25% of the net profit for the last month, and at the most difficult 25%. (instead of 12% and 50% respectively).
  • Some global scripting processes have been optimized to reduce lags in the global map.
  • Added new perks. Two for the doctor and two for the carpenter (you must start a new game for this change to take effect).
  • Reduced dependence of ship speed on hull damage and sail damage.
  • All merchants in all stores now stand in one place (you must start a new game for this change to take effect).
  • Fixed a rare bug that previously caused the player to get stuck in the cockpit, where they were invited by officers to negotiate their further salary or announce their intention to quit.
  • Fixed a bug in the shipyard interface that allows you to buy a ship for a companion if the value of the Tactics skill is insufficient.
  • Fixed a bug that prevented the main character from buying a ship if the player did not have a single ship in the squadron.
  • Added the ability to talk to the captains of other ships at sea (talk options: get the latest news, trade).
  • Added smuggling. For its normal functioning, it is desirable to start a new game, but smuggling from saves will work, but it will not be effective - if you do not start a new game, then it is easier to sell goods in a store on a neighboring island than to fool around with smuggling. In order for the possibility of smuggling to appear from the save of the previous version of the game, you need to talk to the smuggler in the tavern and complete his training quest.
  • For all difficulty levels, the time it takes nations to try to recapture the player's colony has been greatly increased.
  • Increased melee difficulty (by reducing AI lag) for non-arcade game modes.
  • Fixed a bug with ships not being repaired while sailing on the global map, even if they have the necessary supply of planks and canvas.
  • Added two new smuggling perks (need to start a new game to spawn).
  • Fixed incorrect filling of variable fields for rumors.
  • Relationship agent fixed. Now he reconciles the player not only with Holland.
  • Reduced the amount of payments for reconciliation with the nation. Also, the level of complexity of the game is taken into account in the calculation formula.
  • Fixed a bug with incorrect flag assignment on the global map for a captured colony.
  • Changed the rate of increasing loyalty of colonies captured by the player. Also, the calculation formula takes into account the complexity of the game.
  • Fixed filling the game's stores with food, to the detriment of all other goods.
  • Fixed a bug with closing all internal locations of the city after it was captured by the player.
  • Fixed a bug with the appearance of "extra" NPCs in land locations (with the already "manifested" NPCs, alas, nothing can be done).
  • Fixed a bug that could cause the game to crash if the captain changed while at sea.
  • Increased the number of officers available for hire.
  • Fixed a bug that caused a black screen to appear on the global map.
  • Changes have been made to various arcade game modes to reduce overall difficulty (at arcade settings).
  • Boarding calculations have been optimized in order to reduce lags at sea.
  • Fixed a bug that allowed a sunken ship to board the player's ship.
  • A bug has been fixed, as a result of which the player paid more for the repair of the ship than the cost of the ship itself.
  • Fixed a shipyard UI bug that allowed ships to be purchased at less than the actual price.
  • Fixed a bug with incorrect display of morale and experience of the team in the ship's interface.
  • Fixed incorrect display of the number of musketeers in the ship's interface.
  • Added enabling/disabling autosave of the game before boarding in the game settings (autosave is enabled by default).
  • Fixed a bug with incorrect reloading of the crew from a surrendered ship in the boarding interface.
  • Changed the mechanism for increasing team morale for money. Now the team is asking for a smaller amount. Also, the dependence of this amount on the level of difficulty of the game was introduced, and a bug was fixed that led to the fact that the team paid extra to the player for increasing morale.
  • Fixed a bug in the boarding interface that allowed you to fully restore the number of your team by changing the ship multiple times.
  • Hints have been added to the ship's interface (displayed by right-clicking the mouse), allowing you to get information about morale, experience and the number of the team.
  • Fixed a bug that allowed you to equip a character with an item that does not match his level by double-clicking on this item.
  • Fixed a bug with incorrect payroll for a player who is in the service of one of the nations.
  • Fixed tooltips for ship upgrades in the boarding interface.
  • Added information about the current state of the ship to the boarding interface.
  • Fixed a bug with assigning the wrong icon to the item Galileo's Trumpet.
  • Added the ability to disable quest signs above the characters' heads in the settings menu.
  • Fixed a bug preventing the current ship upgrades from being visible in the shipyard interface.
  • Added tooltips for current ship upgrades in the shipyard UI.
  • The mutiny module on the ship has been redone. Now, if a riot occurs on a companion ship, a message will be displayed to the player based on the results of the riot. If the companion failed to keep the ship in their hands, the player will have the opportunity to go to sea and fight the rebellious ship.
  • The mechanism of the disease on the player's ship has been changed. Now, when a player appears in a colony, soldiers will not attack him. Instead, a gradual decrease in the main character's hit points is introduced into the game if he is infected.
  • Fixed a bug with perk accounting for officers.
  • Enemy ships learned to run away, losing more than 90% of their guns.
  • The chance of the cannon exploding when fired depends on the difficulty of the game. Cannons will now explode less frequently on lower difficulty (don't confuse a cannon explosion with an enemy destroying your cannons with their shots).
  • Improved global map interface.
  • Removed debug mode keys.
  • Strafes introduced.
  • Fixed an issue where a companion could board the player's ship.
  • Fixed a bug where the player's ship could spontaneously change.
  • A relationship has been introduced between the level of difficulty and the amount of money needed to raise the morale of the team (in the direction of decreasing).
  • Fixed a bug that caused the game to crash when trying to go to sea near the island.
  • StarForce defenses have been reconfigured to reduce StarForce's impact on the game.
  • Fixed a bug that caused the player's ship to be thrown back to the last exit point on the map after the end of the riot.

Note. After installing the patch, it is recommended to start a new game, but you can continue to play from old saves (in this case, some additional features of the game will not be available to you). If you decide to continue playing from an old save or start a new game using an already existing profile, you will need to go to the options menu and click the "Assign Default Keys" button.

Description:

This update includes fixes from all previous patches and can be installed on any version of the game.

After installing the patch, it is RECOMMENDED to start a new game, but you can continue to play from old saves (in this case, some additional features of the game will not be available to you) IF you decide to continue playing from OLD saves or started a new game using an already EXISTING profile, you will need to log in in the options menu and click the "Set Default Keys" button.

  • Minor improvements have been made to several aspects of the game (including conversations at sea and smuggling).
  • Fixed a bug that did not allow boarding an enemy ship when loading from an autosave.
  • Added the ability to combine strikes.
    At the moment the diagram looks like this:
    block + slash = circular strike
    slashing + thrusting = piercing

You can only reassign keys to basic beats, the combinations are not changed, they will act according to the above scheme, regardless of which keys are assigned to the beats included in this scheme. The old fencing system remained unchanged, i.e. you can use both the new system and the old one (one hit per 1 button)

  • Fixed some UI bugs.
  • Fixed some bugs in generated tasks.
  • The mechanism for agreeing to pay a ransom to a player has been reworked.
  • Reworked the mechanism for the consent of opponents to surrender their ship to the player.
  • Fixed a bug with the issuance of governor quests by the merchant.
  • Fixed a crash when trying to load the free captain's encounter with enemies (near the islands).
  • Fixed spontaneous change of officer rank.
  • New officers now appear as the game progresses.
  • Fixed missing encounters on the global map.
  • Fixed bugs in rumors.
  • A new event has been introduced into the game - the flight of the governor from the captured colony.
  • Updated user manual (manual).
  • Tutorial dialogues are now added to the magazine and highlighted in blue.
  • Fixed a rare error that the boarding picture would not disappear when boarding was started.
  • Fixed a bug with the appearance of new characters in the location after loading a saved game.
  • Fixed a bug where the model was incorrectly placed above the character's head (sometimes instead of the "i" icon, which means that the character has a training dialogue, it was drawn "!", which means that the character wants to give the player a quest).
  • Fixed a bug that prevented a player who is in the service of any power from moving up the career ladder.
  • Added the ability to enable/disable additional information about ships during a naval battle (enabled by default).
  • Introduced dependence of naval combat distance on the difficulty level (in other words, at a high difficulty level, enemy ships will prefer to shoot the player from a distance (as it was before), and at a low difficulty level they will try to get closer).
  • A relationship has been introduced between the level of difficulty and the amount of energy that the player or his officers spend on striking (in the direction of decreasing energy).
  • By popular demand, the percentage of payments to the team has been reduced. Now, at the easiest level of difficulty, the team will ask for 6.25% of the net profit for the last month, and at the most difficult 25%. (instead of 12% and 50% respectively).
  • Some global scripting processes have been optimized to reduce lags in the global map.
  • Added new perks. Two for the doctor and two for the carpenter. (You must start a new game for this change to take effect.)
  • Reduced dependence of ship speed on hull damage and sail damage.
  • All merchants in all stores now stand in one place (you must start a new game for this change to take effect).
  • Fixed a rare bug that previously caused the player to get stuck in the cockpit, where they were invited by officers to negotiate their further salary or announce their intention to quit.
  • Fixed a bug in the shipyard interface that allows you to buy a ship for a companion if the value of the "Tactics" skill is insufficient.
  • Fixed a bug that prevented the main character from buying a ship if the player did not have a single ship in the squadron.
  • Added the ability to talk to the captains of other ships at sea (talk options: get the latest news, trade)
  • Added smuggling. (For its normal functioning, it is desirable to start a new game, but smuggling from saves will work, but it will not be effective - if you don’t start a new game, it’s easier to sell goods in a store on a neighboring island than to fool around with smuggling.) in order for the possibility of smuggling to appear from the save of the previous version of the game, you need to talk to the smuggler in the tavern and complete his training quest.
  • For all difficulty levels, the time it takes nations to try to recapture the player's colony has been greatly increased.
  • Increased melee difficulty (by reducing AI lag) for non-arcade game modes.
  • Fixed a bug with ships not being repaired while sailing on the global map, even if they have the necessary supply of planks and canvas.
  • Added two new smuggling perks (need to start a new game to spawn)
  • Fixed incorrect filling of variable fields for rumors.
  • Relationship agent fixed. Now he reconciles the player not only with Holland.
  • Reduced the amount of payments for reconciliation with the nation. Also, the level of complexity of the game is taken into account in the calculation formula.
  • Fixed a bug with incorrect flag assignment on the global map for a captured colony.
  • Changed the rate of increasing loyalty of colonies captured by the player. Also, the calculation formula takes into account the complexity of the game.
  • Fixed filling the game's stores with food, to the detriment of all other goods.
  • Fixed a bug with closing all internal locations of the city after it was captured by the player.
  • Fixed a bug with the appearance of "extra" NPCs in land locations. (Alas, nothing can be done with NPCs that have already "manifested").
  • Fixed a bug that could cause the game to crash if the captain changed while at sea.
  • Increased the number of officers available for hire.
  • Fixed a bug that caused a black screen to appear on the global map.
  • Changes have been made to various arcade game modes to reduce overall difficulty (at arcade settings).
  • Boarding calculations have been optimized in order to reduce lags at sea.
  • Fixed a bug that allowed a sunken ship to board the player's ship.
  • A bug has been fixed, as a result of which the player paid more for the repair of the ship than the cost of the ship itself.
  • Fixed a shipyard UI bug that allowed ships to be purchased at less than the actual price.
  • Fixed a bug with incorrect display of morale and experience of the team in the ship's interface.
  • Fixed incorrect display of the number of musketeers in the ship's interface.
  • Added enabling/disabling autosave of the game before boarding in the game settings (autosave is enabled by default).
  • Fixed a bug with incorrect reloading of the crew from a surrendered ship in the boarding interface.
  • Changed the mechanism for increasing team morale for money. Now the team is asking for a smaller amount. Also, the dependence of this amount on the level of difficulty of the game was introduced, and a bug was fixed that led to the fact that the team paid extra to the player for increasing morale.
  • Fixed a bug in the boarding interface that allowed you to fully restore the number of your team by changing the ship multiple times.
  • Hints have been added to the ship's interface (displayed by right-clicking the mouse), allowing you to get information about morale, experience and the number of the team.
  • Fixed a bug that allowed you to equip a character with an item that does not match his level by double-clicking on this item.
  • Fixed a bug with incorrect payroll for a player who is in the service of one of the nations.
  • Fixed hints about ship upgrades in the boarding interface.
  • Added information about the current state of the ship to the boarding interface.
  • Fixed a bug with assigning the wrong icon to the item Galileo's Trumpet.
  • Added the ability to disable quest signs above the characters' heads in the settings menu.
  • Fixed a bug preventing the current ship upgrades from being visible in the shipyard interface.
  • Added tooltips for current ship upgrades in the shipyard interface.
  • The mutiny module on the ship has been redone. Now, if a riot occurs on a companion ship, a message will be displayed to the player based on the results of the riot. If the companion failed to keep the ship in their hands, the player will have the opportunity to go to sea and fight the rebellious ship.
  • The mechanism of the disease on the player's ship has been changed. Now, when a player appears in a colony, soldiers will not attack him. Instead, a gradual decrease in the main character's hit points is introduced into the game if he is infected.
  • Fixed a bug with perk accounting for officers.
  • Enemy ships learned to run away, losing more than 90% of their guns.
  • The chance of the cannon exploding when fired depends on the difficulty of the game. Cannons will now explode less frequently on lower difficulty. (do not confuse a cannon explosion with when the enemy destroys your cannons with his shots).
  • Improved global map interface.
  • Removed debug mode keys.
  • Strafes introduced.
  • Fixed an issue where a companion could board the player's ship.
  • Fixed a bug where the player's ship could spontaneously change.
  • A relationship has been introduced between the level of difficulty and the amount of money needed to raise the morale of the team (in the direction of decreasing).
  • Fixed a bug that caused the game to crash when trying to go to sea near the island.
  • StarForce defenses have been reconfigured to reduce StarForce's impact on the game.
  • Fixed a bug that caused the player's ship to be thrown back to the last exit point on the map after the end of the riot.

    The size: 24.80MB


  • Downloaded: 16722
    The date: 2006-01-04 22:05:15
    Download: